Hey Bagel, Time is precious and I appreciate you writing up something that thorough tremendously. I think some of those pieces that need axing were way overdue, so I'm moving my personal stuff to its own folder and axing the pieces you mentioned as I must agree with their lack of place by my current standards. Some of the…
@Donato Thank you for the compliment. I learned a lot from the last environment challenge so this one is going much smoother for me. I'm also allowing myself some artistic licence so I don't spend forever trying to replicate the concept art exactly. That was my main problem in the last challenge. :# I wouldn't worry too…
Nice !!! I think there might be some scale adjustments to be done later on with the effect as a whole, but as far as the fireballs themselves are concerned I think they are perfect - they look very, very good. Great job ! On my end I have been exploring the technical steps required in order to add an FX emitter to models…
It really depends on which point in the process you're asked to do a test. If you're one of many candidates doing a test for a shot at an interview and a possible position, then no, you wouldn't typically have talked about wages or other details. If you're well into the interview process and you're a likely candidate,…
I wouldn't want to work with max without my own scripts that I created over the years. It helped me migrate every time to a new installation of 3dsmax and speeds up my workflow immensely. Most scripts I write are about killing nagging steps that I hate enough to fix them, I like one button solutions were the script does…
Its difficult to explain in text but I will give it a shot. Maybe its a good idea to start with crits on the larger forms and work toward the smaller detail. For a start the eyes are too large, far appart and oddly shaped, not really fitting a commic or realistic styling. Narrow the whole head a fraction then make the eyes…
Alright, after much testing, i've found a working solution. I hope this helps anyone else who come's across it in the future. *** If you've had this problem after you've already painted your weights, you are in luck, you can use the "copy weights" command under skin/edit smooth skin to transfer your weighted mesh back to…
Thank's for the answer guys ! After further investigation, i found out that i just need to use nurbs, wich is kind of the equivalent (as far as i understand) as surface models in CAD softwares. I sent a polygonal subdivision model converted to nurbs in Maya to my machinist, and apparently it opened as a surface model in…
Thanks guys, I'll try my best to explain the terrain! It's pretty standard when it comes to how it's done, two way blending using vertex alpha, on a static mesh, now as this is a diorama I have used displacement mapping which gives me that extra depth to it. But it fades quite quickly in middle ground. The maps are just…
Industry is also still young (especially with 3d games) and hasn't had enough time to explore or discover different possibilities yet. When a game is starting production, it usually won't be seen for a couple of years. So that one idea is baking the whole time. Same goes with film. You'd be surprised at how few films some…