Hey man, it’s a good start but there are a lot of anatomical issues with these. I’ll just name a few… Elbow area from the front is way too thin/small Clavical from the side is pushed in too far Abs look too flat, and defined oddly from the sides. The tie in on the pec towards the armpit is too high and wide. Shoulders look…
Thanks for the info, there seems to be some interesting stuff there. I don't really agree about the calorie thing. I have been averaging eating less than 1500 calories a day for months, losing about 3 pounds a week, and I have been gaining strength and seemingly muscle mass by going to gym and casually using the machines…
It's still a work in progress, so thanks for the advice. I'll definitely do some work on smoothing it out. And I did notice where it pops off the arm a little. I did that slightly in the base mesh in 3ds max but apparently it didn't do that much. So I might just try remodeling the base in 3ds max to get that more pop off…
You guys have given your opinions and I figure I should give my position. I didn't want to up front in my first post, lest it color the discussion immediately. I'm all for the safety concessions with regards to Performance Capture (Stunts) and reasonable accommodations for voice strain, which I've experienced myself. All…
Hehe cool to hear :) Alright a few more suggestions from me : One thing that I think is really missing is the ability to simply sketch ... a blob shape. Like, drawing a potato-like, loosely closed curve, and have the result be the corresponding potato. I know it sounds dumb but that's really the bare minimum for a…
Hi KrissyB! I'm sorry I'm only just now seeing your post, I should know better than to rely on E-mail alerts. ^-^' But yes, the Durango is made up of separate pieces that are attached as one object, so it mimics how a car is really put together. I like to start a base model with everything as one chuck to get an idea of…
So here's the low down! and a fix for your max problem. First the fix, go into sub-object and grab your all the faces on your model, Shift drag and make a new model, (this is the fastest way to fix your issue) your geo has been corrupted by something you did, or by importing it from another package. You can also convert to…
Thank you Eric, it make sense to me what you say because moreover it would be a ton of wasted space with a distance of 32. But I'm quite confused because in textools for instance if I bake a blockout map using the same padding of 16, what I see then in photoshop is a distance of 32. But if I pack it's different result.…
Hey guys! I have added a couple features to the plugin. These have to do with Subtool visibility. When you have lots of Subtools nothing is more aggravating then when you accidentally unhide all the Subtools you just took the time to carefully hide. **IMPORTANT!** I have also made the plugin look at a folder for some of…
Rather than concentrating on the Bruceness, I'll try to help you with the general shape. Oh, as a first point, rendering against black makes it hard to see what it going on. You may find his helpful (long url): http://www.rsart.co.uk/2006/09/21/how-to-present-your-model-in-the-best-way-possible-for-feedback/ Ok, the shape.…