@WEe: Normal maps and spec maps should be functioning correctly in the tool, do you see "[shaders disabled]" in the bottom left portion of the screen by chance? If so you've got OpenGL 2.0 installed and a newer version of OpenGL is required for normal, spec and, alpha maps... EDIT1: wait your model don't look right I'll…
I'd also advise, avoiding manual editing by hand because there's tell tale signs of non uniform edge / vertex spacing resulting in an undulating surface over parts of that cage so instead learn to utilise mesh - loop tools / modifiers to introduce a predictable efficient process which will usually derive accuracy for a…
Do your thigh and shin bones have a slight bend forward? This is how you tell Blender in what direction you want the IK chain to bend. If the IK chain changes slightly between the Edit and Pose modes, it's probably because the IK goal bone isn't properly aligned to the imaginary line between the first and last bones in the…
It was probably made redundant through other improvements, and was removed. In the case of that tutorial, instead of drawing out a zsphere then editing its topology then converting it back to zspheres and editing those, it would probably be faster just to: 1) stick with zspheres only or 2) draw out the topology for the…
Uhm, I don't want to come off as rude but you may have posted in the wrong thread. I opened this one to get critics on my work, would you please be so kind and delete your post and start a new thread? Thanks a lot! Oh don't mind it at all, I myself am super new as well. Thanks a lot, I also loved the composition you…
The graphite modeling tools are great but here are some other scripts to check out too. Wrapit: http://matt-clark.co.uk/wrapit/spe.php?o=177 A paid for script that has some great features. Max Retopo: http://www.scriptspot.com/3ds-max/scripts/max-retopo This live snaps one mesh to the other as you're working. It's a bit…
If they are misaligned, why don't you just align them? You could add an edit poly on top of your lowpoly and move them into place in sub object mode..just delete or deactivate the edit poly modifier to move them back. Sometimes I set all the pivots on my highpoly objects to the world center, and move those into place..to…
Ah I see what you are saying! I guess the only thing about your method is that you would have to do 2 edited maps because you are getting rid of your red and green. Edit: So yeah I just checked... And my method comes out a little too blue overall and yours comes out looking like a ordinary normal map. Touche sir! :P I feel…
Main Menu > Customize > Customize UI > Keyboard tab > Group: Editable Poly Click on "Edit Triangulation Mode" in the list. In the Hotkey box, type a hotkey and click assign. To make sure the hotkey sticks you should close max and re-open. If max crashes or fails to close properly then it won't be able to write the hotkeys…
Recorded the sculpt and I'm testing out making the video 60fps. It's not recorded at 60fps, just converted, so there are some artifacting in the video. Edit: Turns out you have to watch it on youtube to enable the 60fps option. [ame=" https://www.youtube.com/watch?v=khRoF17dXtw"]Skelly Sculpt - 60 fps test - YouTube[/ame]…