you don't really need mudbox for such a simple and straightforward object... a clean uvw layout , save as file and photoshop it... programs like mudbox and zbrush are more suited for more "freehand" and organic objects...that's just my opinion. what im saying is: dont overcomplicate a process.
Yeah, real nice bakes! You know you don't need to bake the colors to a texture in order to get them to the LP. The vertex colors can be baked. I thought since you talked about the temporary UV layout. Maybe you already know it? (:
Hi Guys, Today I started to block in the body of Trundle in Zbrush and just about to get to the layout of his face. Once I get the whole body roughed in I'll go in and add more detail. It looks like he is coming along pretty good.
NO PNG ~!!!! JPG only !!! The sculpt looks quite good, and the lowpoly seems ok. But I think the texture kills it. Can you post the UV layout as well ? Along with the final texture (diffuse/albedo) And if you can do something with her face... Would be nice.
very nice layout and such. It MIGHT be worth showing more than one piece in the front page thumbnails as it might confuse users into thinking there is only ONE piece in each section. Some might even say other characters/envs outshine the one used in the thumb.
I finished the interior layout! Near the end I tried to focus on line weight a little bit more to help the spaces feel more individual. After this I will be making some smaller sketches for the project, hopefully getting a sense for how this area feels c:
So I got up to this for now. It wont be a while before I can get back to it since I got to go out of town for a bit. I changed the design up a bit as well as added a bit to the layout. Comments and crits are more than welcome :) .
This looks cool! The blockout alone got me excited. Just a nice layout. your lighting is a miss for me. The shadows are too dark and there isnt really enough bounce. The lighting in the ref is really soft and warm, almost like an overcast. More bounce, softer shadows.
looking way better, but i wouldnt suggest stripping it of all the detail. I like where the new textures are heading as well, it's looking more sterile and lab-esque. I would also suggest a wider layout, or just keep messing around with different arrangements.
I like the folio layout, but I think the images need to be taller, the bars make it too busy imo, taller images will healp break it up. With regard to content, you could add wires to the props, along with polycounts and texture breakdowns. keep it up dude.