Lots of potential here. Lighting system in wow is very limited, so you have to basically paint in your own lighting. shadow colors seem too monochromatic. I suggest painting the character with warm colors in lights, and cooler colors in the shadows. Temperature control is paramount. Bigger thicker details too. So instead…
Great points @dGreenberg, you're on the money. I realised i'd made Samus and CMDR Shepard when i stepped away from these for a few hours haha. It's funny, i was trying really hard to avoid Tracer or D.Va's palette and my mind went to other characters instead, the subconcious is a funny old thing. I think i'm preferring the…
the biggest issue I have at the moment is that the Chaos stuff looks pretty tacked on without any real integration into the overall vehicle, in particular the skull on the back looks like it is held on with little more than crazy glue. also I'm wondering why this Chaos vehicle has the seal of the Inquisition on the top…
Worked a bit more on the upper bit (added some trim ish stuff) and then did my blockout for the actual chair part of the throne. Not sure if I like it or not EDIT: EDIT: Just trying stuff on and off. Debating just making floaters for panel cuts on the outside but not quite sure how the bake will go (never done angled…
Here are the updates. I shifted the lighting color around slightly and added a blueish fill light for the areas where the wall lamps die out. I also modified the rough stone, the obelisk, and the trim stone blocks. They have a different specularity than before. There is probably still too much ambient light getting up onto…
Great start! I think you should spend some more time on your texture. Really work in some color to all of the grey metals. There are a lot of good opportunities to bounce that gold around too! The other thing that I noticed is the contrast difference between the top and bottom half of the body. You can notice it a lot on…
I like the tiled floor a bit more than the clean one. I do agree with Ben's comments in terms of the rectangular walls and square floor. I think the one thing that felt off to me is the ceiling. Looking at other "classic" morgues, most of them don't seem to use that cardboard or whatever it is tiled ceiling. A flat ceiling…
If anyone sees this what does the white material look like, I want to know if I am communicating the correct idea. Also added grass (temporary texture to be replaced by model soon) to the low part of the inner ring, added more metal trim, fixed the wood flooring, and as you can see in the distance made windows in the…
I have been thinking about how I would integrate this sort of scan information into my workflow and I think for me the most useful samples are the lower contrast ones. The skin samples in particular. Granted, that's partially because I avoid adding strong micro texture to most of the stuff I bring through zbrush. Also, the…
Thanks for the info guys. After taking a bunch of crit on board, I've updated the reel again for your input. Hope you like it! http://www.davesanimation.com/ Main changes this time are: - added a soundtrack - removed sketches - made some cuts and trims on certain anims, some removed. - new camera angle on 'spiderman run' -…