okay so I would definitely work at a correct scale in zbrush. If your model is tiny in marmoset that will definitely affect how it looks to the camera so either change the scale in zbrush and re export or change the scale of the marmoset scene. As for the head what I would do is to import a sphere that is slightly larger…
Hey, looks really cool! I love the vibe going on in the scene. In the last scene image, I feel the camera effects (depth of field) make the scene feel like a miniature. I'm wondering why you would show off the car's decimated mesh's wireframe, I feel you could leave those images out of the project. Lighting, composition,…
Alright so I figured it out. If you add A cinematic camera to the scene you can adjust the lens height so that it captures the entire scene. And if you keep your camera parallel to the ground plane and don't rotate it on the horizontal axis you can capture the scene with perfectly vertical perspective. You have to crop the…
I'd get your block out into UE4 and look at it with the default (grey) material applied to everything. That will give you a better and clearer view of whether the scene is working compositionally. To make the scene more interesting don't have the camera looking straight on into the scene. This makes the picture look flat.…
Thought I would start to put a few things together to see how it was looking. Havent painted the grass texture yet or the sky. Also have quite a few rocks to put into the scene. I only used one birch and one pine tree just to get a feel for the scene so far, although I have about 3 of each for the final scene. Going to…
Really cool work man ! I love the mysterious feeling of the scene :smiley: Personally I found that, in the latest render, the hanging plants (like moss) on the branch of the trees don't support very well the overall composition of the scene since they are very vertical and dark. Maybe you shouldn't place them in bright…
Hellooooooo! just a little update, I had so much work beside, that it's hard to find some time to focus on this scene.:poly142: I really enjoyed playing with shaders this past day. Now, as I have an idea of what materials can give, I will now concentrate on scene construction. It's a little "too dirty n'shiny" for now.…
Front Arch work in progress >currently in scene shot http://puu.sh/grI8P/21d8bd4f74.jpg Bottom trims finished along with plinth, test shot for final presentation. Already new arch, adding colour in the scene to break the monotony, lightmap problems to be fixed. New arches for the hallway >currently in scene…
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And here I thought you posted the concept twice :D Seriously great scene. I'd say if possible, push the lighting some more. Darken the scene up and have the screens provide more localized light. I love how in the concept they are telling small stories about the world. If you could make yours not as blown out I think it…