Hey @OccultMonk Love your work on Artstation. Your work shows that 3DSMAX is still an amazing tool. Is you portfolio made by an "one man army" or is occultart a team of artists? Thank you, Gazu
that is crazy smart, totally like the concept :) maybe even adding some growing function where you can repeat the quad building by surface curvature approximation. +1 wanna see that in 3dsMax as script
There's an example script here: http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=__files_GUID_CDE5B06D_4BB4_4DEA_96C1_6BAB98709F09_htm One thing I did make dynamic is the parent's rollout height. It changes when the subRollout is closed or opened.
Before the graphite modeling tools were incorporated into 3dsmax they were a separate script called polyboost which I think is still available for ancient versions of max. There might be a separate script available on scriptspot.
for real-time, yes, ogly is correct. Just make sure to disable the gamma in 3dsMax viewport when using it or the results will not look good. (the shader does a more suitable tone-map in the shader itself)
You enabled soft selection: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-BEF2CC1E-40BE-45DD-A8E9-228EE4A1EE98-htm.html
This value allows you to group items together in a new Tab inside Maya Attribute Editor. In 3dsMax I believe the value is ignored (since the Material Editor panel has no grouping for DX materials)
Using a command line switch is better. Help file http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WSf742dab041063133-5029f504112a1ce7dbd-7fee.htm,topicNumber=d0e466638
You could try to switch the display mode from direct 3D to software. I had to do the same when I used 3dsmax on my old thinkpad with intel graphics years ago.
Hey HirezJerry: Can Maya knowledge, or an open acknowledgement about being able to get up to speed about 3DSmax, okay for this application? I don't know how hard of a requirement that may be for Hirez.