Your concepts are so asiany! I'd like to see some more diversity, but hey, there's always a market for asian designs. :> I think one issue I have with your lina concept are those side-wheel-circle-things. I'd move the them higher so it's riding her hips rather than dragging down her skirt. They just look so heavy that I…
Haven't dropped in for ages! Gonna get more frequent with personal stuff now I'm settled at work. I love looking at this thread. Marie - Love all the variants you got out of them, great work :o danitchu - Wow, thanks for posting the breakdown, amazing painting skills! eric0562 - I really like this scene, reminds me of some…
Thanks Chaos, you answered some of the questions I have been asking myself while following this tutorial. I've been wondering how much of a concern polycount and uvs are on the new consoles. I have already started it as a modular design though. So I will probably finish this up as an exercise and then move on to making it…
This is very nice. here is my set of critique, 1-The nose area needs more love, both in terms of sculpting and in terms of texturing, the sides of the nostrils are not registering so well. 2- the eyes can be moved in a bit I guess, because the around around the nose-bridge does not look deep enough, but that could be…
An anatomy I did from a long time ago and I think now it's a good time to render it out and finish it :) time to move to something new!!! And yeah I found a lot of great works here, well done guy, I'm really jealous with what you made!!! ^^ Ironmonkey: Great work on the polypaint and bpr render man!!! :) but i think it…
Awesome, always love seeing Bloodborne fanart. It's hard to make out your wires though - white lines would show up much more clearly, or just only enable your normal map and use black wires on a white mesh. UV map looks a little tight in places for a 2K map, you should have 16 pixels of padding inbetween islands. You might…
My comment and crit is :thumbup:. If you're more than happy to move on to the next do so, you got one day left. The deadline is midnight pacific time (incase you missed the huge caps lock post I made) One tiny tweak I would add to this one would be the planet in the sky (Gaigan). If you really want to get across that this…
Sounds like your game design is taking cues from Bionic Commando, which I love! I'd be willing to take a stab at modeling her but I'm busssssy. By the way, looks like no-one's pointed out the requests forum, but that forum was just made to be ignored. Anyway about the concept, (should we be critting it? Since you aren't…
Hmmm tryed it and it doesn't seem to work. It do it after 5-10 click with 2 vertices selected, but if I try to get 3 or more, it screw up. There, for example, you can see the vertex I want to align There you can see the align wanted. I need to move the mouse until the damn number reach 0 to make a perfect align. One…
So I recently purchased a camera in order to take photos of buildings or objects that I need to model. I figured it can also be used to make texture assets as well, I know that most textures for games are made from photographs. Does anyone have any advice or known tutorials that can help me make better use of my camera?