I second that. Pretty customizable. I hate the default 800x400 or whatever the hell it is, but other than that it's solid. There's also the splines route if you have Photoshop, via PSDPathUnwrapper. See MoP's last link here.
looks really cool eld renaud: also when working in max viewports if you start is say, front viewport and use the mouse to orbit the camera then the viewport defaults to user rather than a perspective view.
What does your material look like? Is it a standard material with default settings? I vaguely remember having issues with baking materials set to "display as DirectX" (pink box/something, I don't remember...).
Prefabs hahaha I made a few. I remember when someone came up with the trick to swap out the default cylinder and place actual models. I still call Hammer WorldCraft at times, heh.
Anybody know how i can freeze selected vertices to keep them from moving? This would be good to limit your soft selection to only certain loops. If its not in by default, anybody know a script for it?
I wrote a Script for automatic Reference setup...it also solves the Wireframe-problem, since the Refs are in a separate Layer and are always shaded. By default it uses the Settings I like best, but most of them can be toggled ;)
can you maybe somehow set the folders to invisible in explorer? never tried but perhaps there's a way to define a rule somewhere? filenames with a leading "." are by default invisible in a unix environment and that's where maya came from originally.
Looks good. Maybe the gate is the transition point between two worlds and you can play with dualism, yin-yang, all that good stuff. One thing that i would definetly change is the default UE sky.
Just tossing in my way i guess, I usually start at 1 and not 0 (for poses) so 0 is my default (how i started my rig, i.e. the T pose or pose that works for me.)
The red dot is a non-default pivot point, though I can't for the life of me recall which rollout or tab that's under. For your first question, couldn't you just anchor the hand via the keyframing rollout?