Nice work so far. The face is nicely done imo, I can read that maniac, psycho kind of feel from his look. The first thing that popped into my mind is that the muscles on the right part of the body would be a bit stronger and more worn out than the left part. He needs to lift and carry that huge mechanical arm all the time.…
Wip time! trying to get it done this week so I can move on. here's a mock-up of the proportions/detail frequency, very sketchy. and some progress, starting to polish some parts: Process-wise, I used a lot GoZ, for the proportions, using FFD boxes on max to taper/bend parts. I also used a lot 3dcoat to retopo some blockout…
looks awesome. from the title of the post i totally thought you meant surly the bike company. WAAAHAHAHAHAHA. one thing i'd say, and i see this ALL the time....literally ALL the time. look at your arms...specifically the forearms, nobody ever creates the diffuse on the underside of the forearms as pasty white skin. most…
Yea I've got a bunch of references for the roof tiles and the roof. As well as different kind of walls that were used such as the wooden slates here and brick work ones aswel. The pink part is seperate from the main part so I'm going to keep it like that so I can re use it again somewhere else as well as the roof tiles…
the pouch is not staying , I know its ridiculous just....ive been struggling with other parts of this and wanted something to fill the belt in....Im almost done...hopefully .
Received some great feedback and really tried to work as much in as I could. Finished all the HP parts for Link, as well as his weapon and shield. On to LP.
@spitfire Yeah, used to be whit in ODST. It was part of the facelift for reach we decided to make it more sinister looking and gave it the covey shell treatment like the cruiser.