That only makes complete sense lol. I've got a decent foundation in SketchUp and I'm making progress in learning Blender and I have Autodesk123D but haven't touched it yet. Willing to get what's needed and put the time in to learn it though. No scanner yet either wanted to confirm it could be done first.
Yep, the value is hardcoded. The dotnet can be used to access some SDK stuff, for example: iGlobal = (dotNetClass "Autodesk.Max.GlobalInterface").Instance So, maybe this can be used to change this value. I've checked the SDK for 3ds Max 2019 and the editable poly sample codes are updated, for example with the bias property…
The short answer is the phong material in Maya is not only not physically based, those maps are also probably made for a different specular model ( most engines have adopted a different specular BRDF ). If you have a newer version of Maya, you can use the directX11 plugin and AutodeskUberShader…
There is actually something unusual about the way Maya handles UVs which may be causing your problem. Maya uses the UV winding order to determine which way UVs "face". This is not an issue in game engines because they don't calculate it this odd way. If this is your issue then it's purely a maya viewport issue regarding…
That seems like a really old school way of modeling Dekard. Also seems real basic. We had to do that when I was in school in one of the beginner classes. Check learning-maya or autodesk.com Maya help section.
Wow, great responses. I think I'm going to do both. Learn on my own and take some classes. At the very least I'm hoping the classes will keep me motivated through the rough stages of learning. I've watched all of the demo clips on autodesk.com and was really fascinated by them. I've also been following the Dominance War…
When using Code formatting, we see several problems: * @ symbol should be escaped. * # symbol should be escaped. * Text should not be so dark. * Syntax coloring should be supported. * Scroll bars (vertical and horizontal) would be helpful. -- This structure wraps operations specific to the Procedural Content feature
struct…
Hi, Paul The Bonus Games Tools are available from the AREA website at Autodesk.Com, must be registered on the site to download them : - http://area.autodesk.com/index.php/downloads_plugins/plugin_detail/bonus_tools_for_maya_2008_win32/ Heavily recommend them, there's a a bunch of very useful tools within the package. To…