You'll want to use method 1, method 2 will only work in some cases (e.g. just flat surfaces and hard edges and UVs not rotated). Then you can't bake tangent space normals for Unity in Max. (As far as I know.) Max uses a different tangent space than Unity, which used to have its own method and recently changed to Mikkt. One…
What I did was just some selection. To be honest, I dont really know how the guy at the unity forum did save the vertex colors into the uv layers. I hoped that someone could explain it to me and may give me a solution for a MEL script. If it's not possible, it isn't a problem for me. It was just a thought in my mind, that…
http://scott31.cgsociety.org/art/dead-maya-space-mudbox-environment-unity-art-photoshop-sci-xnormal-fi-game-door-sci-fi-3d-1187798 Here's the official link to the finished piece. Thanks everyone. I did most of the painting in Mudbox and will likely continue doing so. I also picked up Unity "lightning fast" and will…
I can’t remember if I posted anything here, but I am taking part in Artstation’s Beneath the Waves challenge and thought it would be an opportune time to get to know Unity better. Very basic stuff so far, but I am absolutely loving Unity’s new post processing stack!!! Starting to feel like I am getting somewhere with it.…
That setup works great for dynamic objects. But for static ones you probably want something a bit more robust, or else your buildings/etc. start to look overlit. Light probes (for your dynamic models) and pre-computed GI (for your static ones) work pretty well, check out Unity 5's GI system. Real nice, and supports dynamic…
Thanks everyone! Can't quote, so... Entity: Unity has baked-GI now right? I haven't messed with Unity before, but I'd like to one day! All these new features in Unreal and CryEngine keep pulling me back in ;) FreneticPonies: Yeah, they kind of fell off the map until they got SVOGI integrated a few versions back. I was…
@amirabd2130 thank you so much! :) I'm starting to feel pretty good about the textures now, it still needs some small adjustments here and there but it's getting there ^^ any suggestions for this stage are of course very welcome. These pictures are screenshots straight from Unity, I'm using albedo-, normal-, ao- and…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
I am using the "Unity" engine which you can find here: http://unity3d.com/ Basically, the engine allows for you to deploy for: Standalone builds for Mac OS X (Universal Binary, or specific, smaller Intel/PPC-only builds) and Windows 2000/XP/Vista. Webplayer builds (works with most modern browsers) OSX Widgets You can…
This position has been filled. I am looking for a 3d artist that can make Mario Kart 8 style karts. Please send a portfolio with in game examples (Unity preferred). Must be able to deliver model and Unity prefab. Must be textured. I am looking for 10 karts for $1,000 USD total. I need them by the end of June beginning of…