thank you pookhan props wise I was thinking about adding broken blocks/pillars, some sort of centrepiece e.g. a statue and some wooden planks and doors to break up the concrete. the lighting isn't intended to be realistic but ill see how it looks when I have a flame on the torch and change it from there. ps does anybody…
Your use of colour and light is good, and I like these concepts. My main gripe would be with the second image; I feel like my view is being lead to the bottom and right off the image. It may be more effective composition wise to raise the horizon/the tunnel's vanishing point so your viewer doesn't 'fall off' the page.…
You could reduce the image size by half if you use a little bit more of jpg compression. So your site loads faster. You could even link an uncompressed png version onto the compressed jpg. Like Nam.Nguyen said I would also go for an equal spacing, or even no spacing between the thumbnails. There is no need to use "gif"…
I'm sorry but I have to disagree. This is just a difference in opinion of design. I don't think there is anything wrong with having thumbnails, you can click or middle mouse click an image to see the larger view much like any other image gallery. So I am not hiding my work at all. There are plenty of portfolios that have…
Nice work. Agree with Hawken about final image. Without the other images I wouldn't know that it was a crank handle. Maybe you should have use the opposite render (centre one in 3rd image). Also, (small detail crit) the cogs wouldn't work. you have fine tooth cogs meshing with chunky cogs. Getting things like that right…
Image Techniques, Part1 Applying photographic techniques to capture moments in games http://www.theverge.com/2013/10/2/4796710/this-video-game-photographer-creates-art-out-of-virtual-worlds Image Techniques, Part2 Dead End Thrills celebrates the talent of videogame artists and engineers via the hobby of taking screenshots.…
And how is that NOT the licker from Resident Evil? It's got the same body, the same exposed brain look, the same tounge, the same musculature, and the same name. http://www.actionfigurecollectors.com/images/news/neca/39450_blowup.jpg If you don't want it to be a licker from RE, then don't make it a licker from RE. Change…
btw, great EU comics Pior I've them all here's some goblin silhouette which would match better you head (body still to human for me) http://www.coolminiornot.com/shop/images/HFB001.jpg http://www.knight-online.com.my/images/conceptart/goblin.jpg http://www.imagenetion.net/matrix/munglued/images/Venters_Pete-Goblin-D50.jpg…
you could code a proggy with c# (pretty easy) in that you reference an image lib that covers teh formats that are in your folder (geting the names would be more complex, i thing system.path does the job tehre) then you just load the metadata of the images (specialli with and height) and divide them with/height if the…
culturedbum, its straw. I had the great pleasure of visiting one of these windmills when i visited holland last year. I took a series of awesome reference pictures both from the inside and outside of the windmill. Being the geek that i am i also snapped a bunch of texture images too. Here's two shots of the straw surface,…