/\ UE4 has got HTML5 export :) I am sure in time they will strip down much of the export files. don't get me wrong I love Unity but UE4 is free! https://www.unrealengine.com/html5/
So it seems it's a pretty standard thing in most cases to start with zbrush to build your mesh and then export out. Is it a bad workflow to start in 3ds max and then import into zbrush to add on details and export out maps?
Is this for a game? If so it's easy. 1. Export all the anims with the base model. 2. Export all the models skinned to the skeleton in the base pose. One file per model. It'll work in both Unreal and Unity.
no, typically everything gets baked to keyframes when exporting as FBX file. The engine doesnt have to deal with IK or anything. On export there is one key placed for every frame with all bone tranformations as fixed values.
Didn't you say above that it's an issue in the viewport as well? Where did the mesh come from? Did you create it in Maya? Did you export/import it? What were your export/import settings?
Make base mesh in 3d package of your choice, Export to sculpting package of your choice, Sculpt high Poly, Decimate / Export High poly to retopology tool of your choice, Retopologize, Uv, Texture.
This looks like issues with smoothing groups assignments in MAX. Are you exporting to the FBX format ? If so there should be an option to export smoothing groups. Can you post a shot of the model in max ? I presume this is not happening there ?
For me It happens because of that export option only. Some times export settings can reset and turn that checkbox back On. Try to not use it at all. Even Autodesk suggest to turn it off in all common situations.
The values are likely stored with the tool itself, so dynameshing shouldn't lose that data (Tool: Export: Scale?). It should automatically scale back to the correct size on export, which is why you don't have to compensate.
the wow files were extracted using wowmodelviewer, exporting to blender, exporting to max, then re skining the mesh to a new rig. I agree about the knee bending stuff DKK, ive changed that now ty