My brothers bought a refurb and they haven't had any issues yet (only have had it for maybe 8 months now though, there first one RROD'ed). I have had mine for roughly 3 years, not a single issue. I've even left the damn thing on all night a few times. I love the new features that allow you to install the games to the HDD,…
Hey Odium, good looking stuff, I'm ejoying it. I like the 3rd indoor scene the most. The texture work is good as well, but as it has already kinda been said; The specular is a bit to high on some of them, especialy on the brick-in-the-mud one. They look a bit wet/plastic-ish. Also I feel like you're losing some of your…
i wanted to add a little to the "you cant detail tiling textures" topic. this is true most of the times. especially if you are not allowed to use shaders in your engine or have only simple shaders available. some engines, like cryengine or udk can overlay textures and paint decals on the mesh. thus you could tile the…
I've done a lot of research on this too. Having used a 17inch dell inspiron 9300 for 2 years now, i have to say, size and weight isn't an issue if you are using it as a desktop replacement and provided you don' use it on the go, the thing is like a brick. I would go with the asus G1s, since you are getting the same specs…
Looks like an ambitious project. Another point to add about the dragon, is that I don't think you can get away with a tiling texture for a statue. You really need to properly unwrap the thing and add some specific form, detail and perhaps occlusion to its texture. I'd also stay away from using the same textures on the…
I saw the trailer for this the other day - looks cool. I like the concept of someone specifically hunting down super-powered pricks to punish them for being pricks. Justice.
Well that's indeed a pity I've marveled over mind blowing HS stuff made with it, especially from artists like Tor Frick for instance, even gave it a crack myself though personally found both it's UI/UX a tad fiddly and rather nonsensical at times, respectively to what I'm normally used too.
There will be a Brink hands-on demo at Quakecon! http://www.splashdamage.com/content/brink-be-playable-quakecon-2010 I think a few Splash Damage senior folks will be giving talks, too, if I remember right.
For the grass, since you use virtual texture to sample the landscape color I suggest to add more green variation in the terrain itself, I did exactly the same trick and these color variations really helped to have a more visible grass structure and an overall nice effect :) a simple hue variation will do the trick!
Muhahaha ;o I Found some new tools / techniques for rock sculpting also :p Have some cool tricks with custom mat in Z and normal tricks, will share it asap °^_^°