Hi Cryrid! I solved the problem. On a Mac, the polypaint function doesn't work on the 64Bit Version on Zbrush. I tried it with the 32Bit - and it works perfectly. thanks for reply and all the best Stober / Amokcomics
didn't really work.. but solved the problem with a little trick by myself ... maybe I should ask my supervisor for Game art still ty for your help maybe it can be usefull later ^^
Kat, I can not understand what did you explain.... I have solved it , the seams... , with the tedious work of clone and painting over the seam... tired of clone and painting the seams, thank by the way...
Nice development's. Getting better with each update. The shoulders seemed quite prominent on the previous quick sculpt of the girl, but i see that your changes to the bust have solved that. Looking really good :)
After reading quixels write up on PBR... I had a few questions... then I saw this thread and your texture breakdown solved all of them - thank you and great texture :D
This solved the problem! I noticed when importing the warning of FBX exporter but, as I had a similar warning using UDK I thought it was not the problem. Thank you very much for your help :)
Daniel, I guess have to ask regarding your situation, do you ever find yourself thinking or wanting to creatively solve something that you do not have any existing references for?
Was solved with applying a Power node with Exponent of 2.2 after loading the texture. Now this whole dilemma makes sense. EDIT: Sorry, in my case, add the Power after applying your OneMinus. :)
What if you added a swivel to the rear grip, perhaps replacing the two cylinders between the grip and body. It'd solve the problem of the device being really awkward to operate and giving the user RSI.
I think your low is far too, well, low, to be honest. You have quite a few smoothing issues still in spots, which will be solved by better geo and/or better UV splits.