Looking for an environment concept artist that has an eye for hard surface or architectural detail. This is a small contract that will consist of a couple of paint overs of 3d assets and a handful (2-6) of line drawings over 3d proxy assets. The concepts are intended to help environment artists model and texture the…
Hey guys! I'm an avid League player who plays on the NA server (Mikachu) and my dream company to work for is actually riot! Really excited to get this opportunity to test my abilities for a company that I absolutely adore! I've done a few champion concepts in the past (Pharaoh Ahri, Snowman Zac) , but ever since Gnar came…
Hi All, I've mostly been working on the traditional workflow of baking textures but I saw a few people mention the tiling technique for large environments, similar to star citizen. I understand the general idea but was wondering if anyone had any tutorials, paid or not, that go into detail about the process. I intend to…
Awesome! I did bake with duplicates of each poly next to each other to avoid the AO issues, (I didn't add that to the text, but I will) but perhaps it also didn't go as well as planned. So would you bevel each applicable tiled brick before sculpting on the trim, or are you referring to the model the trim is being applied…
I'm using a lot of Reference Images but i also frequently look at 3d Models in Sketchfab, where i can see every little detail. This is how the body currently looks like and the reason i already started with topology is because I was pretty certain that i got the anatomy right for my goal. I must agree that the area around…
Hi, i have been developing an interest in 3d modelling for a while now and have started to approach Blender with my laptop (Lenovo Ideapad 700-17ISK). As i had already predicted, i encountered various difficulties due to the performance of this PC, such as the rendering speed. Since i finished high school and i intend to…
Hey ! yes for plants there are still things to review in terms of proportion but thank you for pointing it out to me. This part of the research center is indeed a little more open and friendly than the others. But I intend to make some rooms slightly darker and closed. I started working on the research / test room part.…
I've been re-importing and baking repeatedly for hours now. I think part of the problem I am facing is that the window planks and other meshes share the same map space. I was trying to be efficient with the space... bad idea i guess. Additionally, tweaking the AO bake settings helped a bit, but I don't think I was using it…
Thanks for your honest words, this is exactly what I came here for. Last week I did this ship for an art test I was invited to based on a concept I got send. It's not something I intend to include in my new portfolio but I feel its at least slightly better than my other stuff. This was the first time I actually had a…
Thanks! At the moment it's intended for last gen or current gen systems, but mainly it started as more of a learning project in using mesh fusion and hand painted techniques. It does have spec and normal maps, but it's using unity 5's standard Spec shader. Mostly, this is for me to learn some new techniques. Getting all…