I haven't gotten a chance to use any version of Softimage past 7/7.5, so I'm not sure if any of the layouts or default values for these PPGs would have changed over the last few years.
Thanks. Don't worry the lights are all actually default UDK assets at the moment that I quickly stuck in when trying out different ideas. In the process of modeling some of my own that will fit in much better.
Make sure that any displacement maps that you export have at least 16-bit quality, the default 8 bit quality doesn't have enough resolution to produce accurate, error free displacement maps.
In my experience, Unreal has more artist-friendly tools included by default, and the features are pretty well documented. Unity is a bit easier to learn when starting from scratch, and has better mobile support.
1. You can probably make hotkeys in the hotkey editor. Not sure if there's any by default. 2. Not sure what you're asking here? 3. Hold J and scale it in the axis you want to make it planar.
Pretty obviously you don't have your reflection probes set up - it's just showing the default gray reflection. :D Same with the cobblestone background. Add a probe, bake it, and it should look much better!
I have had similar problems in the past with speedtree. I think speedtree resets your vertex normals to defaults. On top of that unfortunately their built in vertex normal editing doesn't do the trick for most things.
All of these functions were possible to achieve with default blender installation and are equally easy to use. Especially with the F2 addon. I guess you are just learning how it's done in code? If then, good job and keep it up!
Thanks a bunch! Let's say I wanted it to be based on Object space or Camera based rather than World coordinates, how would I do it then? The aiUtility node seems to be working with World coordinates by default.
I'd really like to keep some color contrast in there to keep it from all ending up warm. I'll try a few other things, then maybe I'll default back to red (and be sad). Any better?