very much like paper mario for the wii in having the 3rd dimension to solve certain puzzles. Looks quite fun plus having more control over the camera is a nice touch.
I had the same issue with a character I'm working on at the moment and I'm not really sure I solved it the best way. Can you show some pics of how you did it?
Would that solve the problem I seem to have with the browser freezing up whenever I download something? Just a side note I am actually stil using the preview version.
or they get lazy and use poser/daz3d meshes solved lighting snags and learned a thing or two about realtime lighting, its starting to shape up now. head turning is also in
Well, who knows, and that's the whole problem isn't it ? We can theorize all we want about the motivations of this or that consumer group, but it still doesn't explain why Valve and Itch complied in such a way. Here's another not-so-great look : Valve sells Steam prepaid cards at Wallmart/Target, probably without age…
Update: Disregard this post I solved the issue. For anyone who has this issue, check to make sure your High Poly meshes are recalculated Outside. After doing that it fixed my issue.
Update: I read the article and it seems that the seam is the intended functionality. I went back and disabled my work thus far on the model texture and the shading is fine without the layers above it. So something about how I've textured on top of it is making the seam visible.…
I was starting to lose my sanity over looking up guides and tutorials to figure out what I was doing wrong, thanks for solving my problem I really appreciate it a lot!
I've done a reset xform on the blade and solved the issue. Probably I've done some scaling I shouldn't have during the creation process, or something like that. Thank you all for the help.
Hi Cryrid! I solved the problem. On a Mac, the polypaint function doesn't work on the 64Bit Version on Zbrush. I tried it with the 32Bit - and it works perfectly. thanks for reply and all the best Stober / Amokcomics