Level up as in I need to get a damn job! :) It's been over half a year year since I graduated and I've been away from game art for alot of that time. But I've also been doodling away at a few programs and hopefully picking up a thing or two, and I need to get serious, get back into the flow and work on something that will…
@oglu thank you thank you thank you for your interest, i upload one piece of the mesh since the whose scene may be too heavy to upload, this particular mesh looks like this when i render with the scene settings. this is the substance painter viewport look: If you can take a look it would mean a lot since i dont have…
Sector 1 - UE4 Polycount Thread Detailed breakdown of the scene A sci-fi passage based on a concept by Pene Menn. This was my first time creating a sci-fi scene. I really like the way the colors are used in the original concept art. Creating this scene was a great opportunity to learn how to assemble sci-fi objects. I also…
hey dude, overall nice work as others have said the amount of bloom in your scene is waahaaay to much id bring it down and maybe light up the scene just abit more so you can show off the assets and other pieces of the environment rather then hide them as they are now, specially with the amount of lights that are lit in the…
S2Engine got a point there. The concept depends heavily on filling the scene with interesting detail like those pipes and all the stuff on the ceiling. Also there is more texture and detail to the wall elements. Go back to revisiting the scene before you go further with the lighting and rendering. I'm sure you will get a…
This scene is really coming together! Still got the generic sci-fi corridor look about it, though it is a struggle to shake that with any environment of this sort. Though what would be really good to see would be something that is out of place or off putting so the scene has something more to show than just sci-fi. Warning…
Haven't been on these forums for awhile now, but I love the color scheme you got going on & really dig the cartoony/realism feel of your scene! Just curious, what engine is this rendered in? Also, this is kind of the exact style I want to make in one of my scenes, but haven't really learned Zbrush that much. If you have…
I like the toon outline on the single mushroom asset shots for the JP Targete Environment. Maybe you can add the black outline to the objects in the scene. Also the mushrooms could use shadows to ground them and the scene is a little cluttered. To make it less cluttered maybe delete most of the mushrooms on the right rock.…
Never had problems with light probes going black. But you do know Unity cant add to the existing light probes at runtime, and will just use the probes from the first scene loaded. To get around this, i have a little editor script that iterates over all my additive scenes, grabs the light probe positions, and the light…
Cheers for the tweet directing us to this @adam. Something that I saw in a Naughty Dog presentation stuck with me about imperfections - try and tell a story with your scene, even a simple one. If your street scene has a battered car as cover, how did it get there? It probably wouldn't get questioned that it was sideways in…