It would be interesting to see it adapted for game use. Such as creating your lighting setup and rendering out lightmaps. We use 3dmsax for our lightmap rendering but of course, it's kind of slow. nifty tech either way.
if you use 3dsmax 2010 you can retopo your model with this technique! [ame] http://www.youtube.com/watch?v=-o8NgLJ1MJ0[/ame] [ame]http://www.youtube.com/watch?v=oBP3Lb9rVXI&feature=related[/ame]
how do it work with tons of object? in game engine they usually use batching. 3dsmax doesnt have proper optimization for that. resulting massive slowdown. even for iphone/android games and only with flat texture shading.
3dsmax sometimes does some weird things across the line of symmetry even though the normalmap is fine. I find that if you put the same model into udk, unity, or some other engine it will render fine.
Hi, Does anyone know if there will be a Maya version of PhysX, APEX? Or has anyone have had any luck getting it to work in Maya as I need to use it for my project and I am new to 3DsMax?
Looks like trapcode form in aftereffects to me. http://www.redgiant.com/products/trapcode-form/ Other things you could do is mess around with deformers in a program like 3dsmax on transparent meshes and animate the seeds.
hello! i ve problem to make work this plugin for 3dsmax, when i choose the hint the program freezes and says action cancelled, could you please explain step by step how to use this script??
ravenslayer did some kind of 3dsmax script for exactly that i think... looked it up on his fb account it seemed kinda near to finish but he did not uplaod it... maybe he will if you ask him...
Hi,here is some modelling :) i'm sorry for being so slow i have like 50-60 fps maximum in 3dsmax. https://www.youtube.com/watch?v=XqQbzZLS_7g&feature=youtu.be its on unlisted :)