I can't offer any help directly, but I do remember this nifty plugin from Digital Raster that transfers lots of popular Maya controls over to Max. I believe there is a trial that you can check out. It's kind of pricey but you can get a student version for half price and pay the other half later to upgrade to the full…
Hi Giles, Your sculpt is looking pretty good, especially for your first attempt! I think you can learn allot from Digital Tutors's "Creative Development" series since they focus mostly on detailed monsters/creatures. http://www.digitaltutors.com/11/training.php?pid=823&autoplay=1…
Yeah on the full digital shots, it would be mapped but not with the games mentality of making efficient use of UVs etc. A lot of that is quick and dirty, automatic UV in many places and just brute force texture projection. Normal maps not so much though, mostly disp/bump. They'd be multiple UDIM though like said above,…
I agree with all of you, but it was never the point to take a degree and bail, I'm currently taking one bachelor in digital art, and I agree, I can watch Gnomon DVDs and other resources online and train myself into a portfolio. It's more about what we'd learn in Feng Zhu school and more importantly from the guru himself.…
This is really great insight into what environment artists do on a company by company basis. I know Naughty Dog used polypainting within ZBrush for their hero characters, but I'm blown away if everything was truly hand painted. I know you could justify the look, but wouldn't that just take forever..even if your crew had…
There's also Marmoset Toolbag, a fully featured realtime rendering suite, many artists utilise it's viewer when showcasing a particular portfolio piece/s too full effect. And for 3D digital content creation, as already mentioned Blender is more than a capable toolset for an introduction to 3D modelling, I'd recommend 2.76…
@joeriv: I'm using 3ds Max Studio. I UV wrap in the old fashioned way of seaming the model then placing them across the UV space. And here's an example of one of my old UV unwrap works attached. @dustin: Thank you for the recommendations. I'll make sure to look into each, though I have already seen the Digital tutor videos.
Waat? Adam is not here sharing his wisdom? how disappointing.:poly118: I am a hobbyist so all I can tell you is, I learned through the online tutorials at digital tutors, gnomon workshop and pnp of polycount. taking courses is good only for the fundamentals doesn't matter if its 2d or 3d or both. The rest comes from your…
This is my spec. Never had an issue with it. CPU - i54690k (if you have spare cash go for an i7) GPU - MSI Nvidia 970 Ssd - Kingston 120gb (windows+programs) HDD - 1tb western digital black (games+files) Nzxt case nzxt x31 water cooler. 16gb Kingston beast ram MSI gaming 5 mobo £900 - +
professional should not equal expensive that is rather elitist and just the kind of marketing rubbish that companies like autodesk thrive on. I do agree that mudbox does things faster and easier for the new user but I dont think it necessarily has that same advantage for professional digital sculptors who have been using…