Hey! I've picked Epic MegaGames's Jill of the Jungle character for Retrogasm 2018. A memorable shareware DOS platformer I was lucky enough to play on XT and 286. I'll be taking the lead from the in-game sprites and portrait. This is, in part, because there are so many different box-art depictions of her... I count at least…
Having more specialized roles means more development costs. And it is really scary because it means that the game need to sale way more copies to recover that money. This is an article of Epic's Tim Sweeney explaining how dangerous was to develop Gears of War and in order to stay in business they needed to change some…
Great read, although the debate gets very confusing at some point. But I don't think the average joe (that would be me) needs to get that deep into the theoretical aspect of it. One thing I still find confusing though is the presence of a specular output in Unreal's material editor, especially since someone in this thread…
my impressions: The physics are terrible, especially the ragdoll stuff. I guess you can thank PhysX for that. I think Epic would be better off writing their own physics engine. I can't stand the blood. Such great art in the game and then you have extremely 'cartoony' blood effects. Epic pulls off the illusion that you're…
We kind of freaked out (in a good way!) when Epic appended that HDR section to the UDN . It's the technique I figured out when trying to get reflected light sources to appear brighter in the cube reflections on some glass objects we created for a hydro dam level. Using the basic theory of high dynamic range photography and…
if you are freelancing and cant afford 270 a month to cover your basic business costs, that could be a clear indication you are not charging enough. You should be able to cover that with a single days work at most professional rates for mid-senior level work, which is the level at which most successful freelancers I know…
This is valuable information indeed! Thanks for answering and sharing your insight for this. Just few more questions. Did you bake normals for the wetness/caruncula mesh from the HP head to made it fit "seamlessly" together with the main LP head mesh? And I guess you probably need some sort of alpha to fade the glossiness…
"You want to know why. This may sound cynical, but here's why. It's because of the way the media reports it. Flip on the news and watch how we treat the Batman theater shooter and the Oregon mall shooter like celebrities. Dylan Klebold and Eric Harris are household names, but do you know the name of a single *victim* of…
I would go as far as to say you "should" use PBR to make photo-real materials, up until the point where the utilization or creation of a physically accurate material becomes so tasking to the renderer or production creation time that settling for ad-hoc (or in other words, faked) shading techniques are more reasonable and…
What rig are you using? CAT has a "rescale" rig feature which is great and you can do pretty much the same thing for Biped but its a bit more manual. Note this is really helpful if the pivot points for all of your mesh objects and the rig are set to the world 0 0 0 point so they all scale from the same spot, preferably the…