Thanks man, appreciate it. Some extra links: [ame="https://www.amazon.com/gp/product/0470450266/ref=pd_lpo_k2_dp_sr_3/187-5192075-7578023?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=lpo-top-stripe-1&pf_rd_r=00HV1NZ6N75QY97B1JX9&pf_rd_t=201&pf_rd_p=1278548962&pf_rd_i=006076015X"]Amazon.com: ZBrush Digital Sculpting Human Anatomy…
Wow everyone, sorry I did not update here. I have been working on multiple projects and this vehicle was deemed lowest priority so I finally got to work on it after finishing my other work. Please leave crits! Razgriz and Racer, i took your advice and you were absolutely right and the normals came out better because of it.…
Oh wow, this is amazing, Really inspiring. I love the subtle DOF on the left hand bracelet. I agree with HughieDM, would be lovely to see this baked out into a 512 just for shits and gigs! Love it all.
Good question. Right now this is, at max, 1024 res. We have not yet had the opportunity to see what size of textures we can use in-game, but my money is in the 512 ballpark to be safe. Though this character is a hero character, so I might be able to wiggle out a 1024 res, but I need to talk with our engineer first.
Ok good, you're making progress. Here's the jist of padding - when you get further away from a prop in some engines, the texture (e.g. 2048²) will mipmap or "mip" down to 1024², 512², 256² etc. to save memory since you can't tell the difference between a 2k and a 256 texture at a certain distance (which of course depends…
I got a Geforce 8800 GTS 512, used to have two :( . Now i see it needs DX11 to work, thats that. Parallax didnt add much at all. Does that require DX11 in cryengine too?
Bit of an update: My attempt to save texture space by using a colour change material was too ugly so now each chip has it's own 512X512 texture. Also made a sign for the shop. I decided I wanted to show the building in a cross-section of an environment. I'm going to make the desert look like it was hit by an earthquake…
Hi there JadeEyePanda,As a beginner i wanted to try something that seemed hard to do(hard for me)..so i grabed a concept i found here on polycount and started modeling ...so i'm doing this for practice and to get better. And i'm asking for advices about how to get started?what should i do? there is a link to the concept…
Thats production. Not release. There is no March release. Late May. http://www.techspot.com/news/51404-intel-to-launch-haswell-just-days-before-computex-on-june-2.html
You can go about that way by re-using the same assets within that asset and scaling them, rotating them, modifying parts of it differently. One thing I forgot to mention is that in the image supplied, the electric box in the two different shots with different modules inside can easily be put on one texture page. You…