Yeah i get what you mean is it possible that you could take a quick look of my 3Dsmax Scene? If you could point out the problems to me it could be really helpful. https://drive.google.com/file/d/0B55FtjBzMYaxajh4M0dNRm9mUVk/view?usp=sharing
Another update pic, the debris has been done in separate files since I didn't see the point of importing them in 3DSMax only to have to do it again when loading the level in UDK 4, the only reason the graves are there are for the sake of presentation atm.
It definitely helps, I've seen it and it explained a lot - what I still don't understand is, for example, if I wanted to export the maps for the last example he gave out of 3dsmax and have it work correctly in Maya - how would I do that without Handplane?
these tutes are exactly what i needed. i didnt get nearly enough info from school about the actual process of leveling, tiling, cropping and placing textures. i feel like its xmas. wish this guy was not using 3dsmax for bakes tho.
For the beard they used cards, probably with object painting where you place a library of meshes on the surface of another by painting over the surface. Object Paint in 3dsmax https://www.youtube.com/watch?v=ZwHJgfdOFDw Object paint in Maya https://www.youtube.com/watch?v=1s94q4Rz_BY
quickest workaround i've found is to change your materials lights to however many are in your scene, and then reapply the material to the mesh. till annoying though... @professor: does that mean that all these threads for help with 3dsmax should be directed over to the autodesk forums? get a grip.
Thanks, but that doesnt really answer my question. I am not working in HD subdivison mode, and i need to export the model back into 3dsmax with the partial subdvided areas for normal map generation. Does this mean that in Zbrush one cannot partially subdivide a model?
Oh, if he wants to do something app-specific, hows about incorporating UV editing as a sub-element of Editable Poly in 3dsmax... like Maya does... no need for a silly modifier, just edit UV verts/edges etc from the EPoly itself.
I haven't noticed much of a speed difference between 4 and 6 gigs of ram in 3dsmax. What you could do however is propably moving onto one of those ridiculously expensive Quadro cards, that ensures fast viewport rendering in max :P
Thanks guys, I just found another problem but with 3dsmax. When I rotate with the arc rotate tool I get boxes instead of my model. 2 years in max (on and off) and I cant even remeber how to reset the UI. :P