And the granddaddy of painting tutorials: PSG Art Tutorial I don't really see it as that limiting either, I thought I was screwed when I got laid off in 2009 but the demand for "old school" art refuses to go away
http://www.thegnomonworkshop.com/store/products/tutorials/zpe_series/ The third one looks like a good deal, if he actually does go over every muscle. The last time I got a gnomon tutorial I was somewhat disappointed though.
If you want to learn UDK's basics, there's the free 3D Buzz tutorials available on the UDK's site (http://udn.epicgames.com/Three/VideoTutorials.html). If you're like me and want to save some money for the more in-depth tutorials, they're a good alternative.
Bump. http://www.hourences.com/product/the-expert-classes-udk-mobile-content-development/ Aforementioned tutorial has now been released. Also released several other: http://www.hourences.com/released-four-high-end-udk-tutorial-videos/
Oh thanks so much Hazardous! If you've noticed I've followed your tutorials on DA of female face- hair and the Hatsune Miku tutorial. It's even your Zbrush skin I'm using. You're a huge inspiration to me! <3
Think modular with both your textures and your models. Some examples to get you thinking: http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html http://www.thiagoklafke.com/modularenvironments.html http://www.philipk.net/tutorials/modular_sets/modular_sets.html MOAR!…
I think this tutorial would benefit you. Sounds like you have a deadline for this for class...but next time you start a character at least...run through this first: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp
this model and the mini tutorial pics are great! I checked your video tutorials about Deep paint 3D. It's work until maya 8.0 and old version of Photoshop or work in a newer versions of maya and photoshop? your technical is impressive.
Alot of polycounters start from the buttocks. If your learning 3d just start following basic modelling tutorials. If you want to make games download Unity or Unreal Engine and start following the thousands of tutorials available in their communities or on youtube.
hmmm, I might just have to do a tutorial on that. I was thinking about making a pretty big portfolio piece and I haven't made a tutorial in a while so I might be able to kill two birds with one stone.