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Re: Monthly Community Noob Challenge November 2014 (25)
Reply by
theonewhoknocks
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Nov 2014
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3D Art Showcase & Critiques
I would tone down the spec on that ending cap just a teeny bit. Its the first thing that caught my eye.
4 results
Re: Francois' Improvement Thread 2015
Reply by
Francois_K
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May 2015
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3D Art Showcase & Critiques
I have no spec map :P But I see what you meant , changed the lightning and the pose. Thanks for your crits.
6 results
Re: Albertine Curtains with Embroidery in Marvelous Designer to Maya Low-Poly Workflow
Reply by
EJtheArtist
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Apr 2016
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Technical Talk
Substance Painter Noob... There are so many buttons! Where's the make not shiny button? How do I edit the spec map?
Re: Skyrim - Cengine, Rage engine , Cryengine , Udk etc
Reply by
Snader
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Mar 2011
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Technical Talk
They might be aiming at lower specced PC's? Crysis looks shit hot, but how many systems can run it on high settings?
3 results
Re: Sketchbook: A-Train
Reply by
A-Train
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May 2013
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Digital Sketchbooks
Cobblestone for the courtyard. Texture set - normal, diff, height, spec needs to be done still. Resized to 1k x 1k for view.
Re: UE4 Lighting Issue?
Reply by
JordanLeigh
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Jun 2014
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Technical Talk
Thanks deohboeh :) the problem was in my material. Its was my spec map, must have been to low and was removing and specularity on the material.
Re: [Portfolio]-igi
Reply by
P442
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Aug 2010
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3D Art Showcase & Critiques
i would take the tires out and maybe tone down spec on those rock formations, but other than that, nice work
6 results
Re: Essen AE-0006+ Assualt Rifle
Reply by
Joost
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Mar 2014
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3D Art Showcase & Critiques
Looking good so far! It might help if you add some more spec & gloss to your material though, for presentation.
Re: XoliulShader 2
Reply by
Gazu
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Oct 2012
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Stickies
I googled X1 and Leo Chronic Shader but cant find anything. Can i implent normal, spec and diffuse in them?
32 results
Re: Stylised Demon Character [WIP]
Reply by
gilesruscoe
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Jun 2012
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3D Art Showcase & Critiques
Baked him down, just got some base values in there for the spec and polypaint bake for diffuse at the moment.. let the texturing begin!
3 results
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