Hey! I think that in general it looks pretty good, Tho I think your occlusion would need to be a little bit more soft, you can really feel it in the butt area for exemple. The UV seams too are pretty obvious at the shoulder, side of the chest, not too sure how you did this tho
The wall feels very rubbery or like an inflated bouncy castle. Soft and flexible. Walls tend not to flex much, but instead be very rigid, with harsh breaks and straight lines. I know you can't make everything free floating because it supports superman, but you can make everything more flat and jagged.
Did you edit your Normals? I forget what people call it, but you can bend your normal of your grass planes to look straight up, so that their roots blends better. Also, are you using Soft-Masked Opacity? Are you using Transmission? A bigger picture with more info will be helpful.
@Olingova - Thanks bud. I want just enough geometry so it deforms nicely and has an interesting silhouette.. Not planning to do normals/sculpting for this guy, maybe just a low-res diffuse map with some chunky details and soft lighting. Okay, made a lot of minor adjustments to the knees/forearms/collar etc..
Great job man! Turned out great but could use some work to take it to the next level. I would echo what jason said a lot of the materials do look soft and dont have too much defintion i would take another pass at them specifically the spec/gloss passes.
I'm a Maya user so naturally I'm thinking Maya ways. I'd probably go with Maya Vector renderer and use Silhouette + Hard/Soft edges to define inner strokes. The exploded layout I would probably have to do myself manually I guess. Unless someone made a fancy script for this.
hello, made little update, fixed all shadows... and I have still nose problem because it is too sharp although I used normal-soft edge... edit: I tryed to assign different shader on the nose but I still have this issue... thank you settings: polysoft edge Angle: 40
I agree with the comments about the belly etc. The abs/navel area seems very flat where it should be rounded and soft - especially around and under the navel. Also, and I realize this may be a stylistic choice, but the lower body seems proportionally large compared with the upper body. The calf/lower leg is very big.
Also, let's not forget that displaying meshes is one thing. Editing them is another, and Max also has one of the (if not THE) best poly manipulation performance on the viewport. You literally can edit with soft selection or paint deform in real time heavy meshes in Max with easy - the performance improvement was notable in…
-Pretty : nice Axe Nikey -Shock : I like your concept, but feel that the crysatls are a bit too soft in the sculpt. I would personnaly use a flatten brush to get some sharp and strong edges. -ShoMek : Thx Here is my progress.I will only submit the cape, but wanted to do the all set anyway.