@ Alberto Rdrgz - Yeah i see waht you mean, i'm jsut really worried about washing out the scene too much. That's the only reason i haven't really made the colors too bright. I want don't want the textures being blury or too much in the background. @ yodude87 - that's a pretty cool idea. I was thinking of doing that, but i…
Hi guys, I am trying to get a fast and easy SSS for a white flower. I am using the Misss Fast Skin shader. However I am finding light issues when rendering the scene. I am using the Gnomon Workshop's Day Light Rig with no configuration. The problem is that it seems that it is just happening with the light rig because when…
I have a Point Light in my scene that has a Red X over it. Now I assume this maybe a common thing. I have 3 other Point Lights that are the same thing duplicated from the original and the 4th has a Red X over it. I've deleted it and tried to duplicate from all of the other Point Lights, but the Red X shows up all the time.…
I´m unable to achieve a light turnaround when i have those occlusion/cavity maps( used for accentuate the tertiary details in the skin mostly) and having an sky HDRi enabled for reflections and additional lightning. This was using Marmoset Toolbag 3. Is there anyway via custom shaders/using the new Timeline editor with a…
also quick fixes to help the fountain scene would be to fix the normal maps, i think a few of them might be inverted. Also make a better lighting setup. Say a few red lights rite under a few of the lanterns with a very short fall of so they don't light much area But slightly hit the fountain. A blue/white light in the…
Something I'd like to try is to vertex prelight a level Im making, beacuse of the ease of tweakability in the lighting, and the lighting I'm trying to achieve is tricky. the problem is the engine doesnt support vert prelighting from an external source (it can only calcualte its own which isnt much good for what I want)..…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…
Cglewis - yea think I may have to extrude it out a bit to give it some thickness and get the size right. it used to be a plane but a rolled the edges to give it thickness but seems to be more of a lighting issue. might alter the texture to improve how it reads. :)
Thanks jarrede! I think you might be right about the feet, I was thinking they looked a little big after I finished last night, but wanted to wait and see what other people thought. So I'll fix it before moving on :)
Hey man, Few pointers that might help. For the header. Red and white work nicely, though it is a bit unclear because of the background img being so damn white too. I'd try and darken that quite a bit, ditch the drop shadow or make it really soft. Maybe try a white pixel outline for the red text to make it read better.…