thanks for the comments. the render wasn't too long actually. It took about 12 minutes or so on my quad core. the creature and the rocks in the foreground were rendered by themselves. the background is a 2d matte painting and the flying creatures were all rendered individually and comped in. also, i render the high res…
I would rotate the handle pieces so the grip lines go straight across, that will cut down on the anti-aliasing causing a the choppy shadows. But thats the least of your problems I take it =/ it looks like your normal map setting should be in order now, lets check your render settings. If you are using default scanline…
Some node-based shader elements do work in viewport, some don't. I haven't had any luck with assigning textures through nodes and getting them to show up (though this may just be me), but anything else seems to work fine. I made a simple node-based shader to saturate darker parts and light up faces facing away (a simple…
Also q for anyone dealing with physics: Maya 08 and 8.5 has a smooth view.. accessible by the num pad. #1 is low poly - #3 is smoothed... though in 8.5 and 08 it dramatically increases the poly count but wont render it smoothed unless you actually smooth the object, or use a script. Maya 09 - The smooth feature doesn't…
@jakemoyo Thank you! I rendered the image with a white bg, because turbosquid checkmate needs the white bg. I can also post here more pictures when i get them rendered. At the moment i have only a macbook pro 2012 mid which doesn't even have gpu . Im rendering with a i5 3210m and it is very hard to do good 8k textures with…
Hey guys! I havent post anything too late. Had too much work. So here is the progress. As i said before i decide ti get two renders. Textured ingame and nice clay render from keysot. I made greate work and spent a lot of time cause work with 50kk polys on notebook is hell, such as posing it. Also i made work ver your…
Keyshot can get you good quality renders. I would say however, having knowledge of a more complex renderer that is closer to what you might be using is always nice. Now if you're just going for modeling, and need something to present your stuff it'd probably suffice because as I said, there aren't a whole lot of film…
Hi there :) Nice job so far, but I'll try to give some advices in order to imrpove your renders. :poly121: - The first screenshot is from Unity's application. Why don't you just render it with the in-game camera, and attach a script to it, in order to take a real-time snapshot? That would be much better, especially with…
@Habboi: Still working on the the textures. Only have diffuse maps and a few opacity done so far. As for the render, it was only a simple render. The plan is to show it in UDK when finished. I think the skylight in max washes out alot of colour and not to mention, details. I googled other art tests and the quality varies.…
Pretty much done. I changed up the foliage and base a billion times while working and it didn't really come together until this past weekend. As you can see I took the advice to brighten up the fox's eyes and paint out the dark seams on his back. I'd love any feedback on these first renders, I feel like they could…