I spend about a day. Finding reference to me isn't so much about finding correct proportions or real world examples as it is just exploring other peoples ideas. Google is like one giant creative brain that lets me take all those outlandish ideas and mash them into a more focused asset. It's art after all, the most fun is…
hah! I hope that tutorial is useful for you =) . Here's another similar one about keeping things cheap in max: http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html so just use meshlab if your don't have zbrush/decimation master! Building high poly stuff like this becomes…
Draw calls have to do with geometry as much as texture. So something more lego like is best, but not specifically that granular. Essentially you want to create a building set for your environment. They should all share the same material, and preferably textures also. You save on memory due to instancing, and things render…
At this stage I was keeping things pretty loose in terms of the overall shape and design of the environment. I was concentrating more on producing 'chunks' and shapes that gave the suggestion of of larger structures and could be reused and combined in as many ways as possible rather than focusing on making one specific…
This game has my life right now. Loving paying Junk Rat, and as a long time TF2 demoman player it's no suprise. Spent most of yesterday just learning to "double jump" with mines on empty maps to work out the best roll outs and flanking routes. Double jumping is very easy compared to air pogoing as demoman (which I never…
More videos regarding i'm guessing cud be the most talked about movie of the year , judging by this thread . This time Cameron appeared on 60 minutes to chat abt the movie . http://www.cbsnews.com/video/watch/?id=5737218n&tag=contentBody;housing QUOTE]t's the next Cameron movie, and sci-fi at that. I would watch it if it…
i fucking love Dawn of War. Was never too into all the specifics of the table top etc, but its such a sweet game. Biker guy looks cool so far. From what ive seen of the DoW meshes, you could probably stand to beef him up in some areas. Lose the double belt mesh (danglies are cool) - texture that shiz, put a few more polys…
Its pretty easy to understand why some people would do it. Just think of Lego or gundam or any other hobby for crafting miniature models with step by step guides. I think you can apply the same kind of mentality with making 3d as well, the process of completing the tutorial "correctly" can give a sense of achievement.…
Sweet man, I'm still always in awe of how you get so much for so little. I need time to get back to my art! Is that medieval building made from individual bricks? How many stones make up one lego piece? My guess is around 3 or maybe 5? In an interlocking pattern? I'm looking for texture/shape repeats but I can't seem to…
It depends on what your making - are you just doing interiors or just exteriors? there's no one right way to do it, but it largely depends on what you are making. In general though, model out a small part or example of your scene in your 3d app, making sure to model to a grid and keeping in mind how you plan to break it…