This is looking good, I think you obviously leveled up since the mech! Feedback: * Rotate the ears outwards so they stick out a little more * The underboob area looks boxy, probably a little deeper crease and some smoothing of the curvature would help(especially on the 3/4 view on the bottom left, you can see it's more…
If there is a mismatch with your mesh and your cage, you will get that distortion. What you want to do, since your UV's are separated already is to have the cage "cut up" and make sure the cage matches with the low poly mesh perfectly. Apart from that, if tri budgets isnt a big issue, you can cut the mesh and have a vert…
Hey Bruno! this is coming along pretty well. I love the idea, I think it's very original and blends great with Lee ^^ Here's some comments :) - Your timing is really great, I love the variety on your footsteps and your poses read well - great job! - I like how the character moves from left to right, but I think you should…
I feel like you managed to get a good about of detail in. Especially for only 2 days of work. It's definitely good, just not great. Now, I'll preface it by saying that I know almost nothing about the process of sculpting for toys. But the two things that stood out to me was the pose and his left hand. The pose is fairly…
Hi Gewarzed, welcome to the animation forums! I'm liking the secondary action that the cigar brings to the cycle. It gives him some pretty solid appeal. Some problems I noticed pretty quickly would be to check the curves on your feet sliding. They look possibly splined, it should look pretty close to linear while the foot…
i dont understand your problem either. there are 3 things that can show up on the right - channel editor, tool settings and attribute editor. by default when you create or select a mesh your channel editor(translation, rotation, scale etc) should show up on the right. tool settings show up either when u double click on a…
Thanks for the reply Emil, I seem to be doing everything right so I'm not sure why it's still not working, I even just set up a flickr account and loaded up an image like you said. I then created this following link to it, I copy and pasted the link from my flickr page in between the [img]tags and left no…
Mop That was exactly my theory. Everyone is a cylon and this is why. On earth they found a way to extend their lives (humans) by these machines that you download into upon death like the cylons use now. Some people were against this because it took away what it meant to be human. So upon downloading into a new body you are…
Builder Anthony: That's a good point, I'll fiddle around with it to keep the contrast stronger. It seems like they disappear into the building when the specular highlight is stronger, such as with lower perspectives or the right sun angle. Ikuru: Here's a chunk and its UV map: The portions of the map which are covered by…
Hi! I'm wondering, is there a way to bend a mesh in a way that would only affect a part of it in the middle? I know that I can use low and high bounds in bend deformer, but that's very limited, and doesn't let me do what I want. I want to twist a section of my mesh into almost a tube, but leave the other parts unchanged.…