Hey guys, first time doing one of these challenges, not sure what's the scope quite yet, anyways here's my blockout (Blender EEVEE with RT). Do I need to follow the concept as close as I can? Because right now some things about it don't convince me like the piping on the ceiling that looks like Windows XP idle screen, the…
@cryrid Is the camera in Zbrush correct now? I have been reading about ZBrush camera being different from cameras in 3dsmax, Maya or Blender and because of this when sculpting likeness the 3d model's porportions will be incorrect when imported to these 3d appliactions. What is the correct focal length to sculpt in ZBrush?…
I can't figure out how to get Unity to render a nice wireframe screenshot like we usually see in these boards... so here's a screenshot from within 3Ds Max: I know what you mean about the lighting. I'm actually going for a "bright & cheery" look, but I might have overdone it. :P Thanks for the heads up about specular maps.…
Really good but you need to adjust some areas of the face like the nose and ear if you are going from the 3/4 concept art above. The nose is too bulbous at the tip. The concept art is more straight down angular. Your cheeks are too round as well hit it will some of the trim dynamic brush to help flatten some of the face…
Some breaks to the silhouette would probably help as well. You have some details like creases and folds on his hands that are very restricted, that depends on your concept of course but even if the silhouette should be simple I think those details should expand and blend more. Also, the lower part of the head doesn't read…
Thanks guys! @ JHS: Thanks for the heads up man. When I check'd to see how badly different the bolt sizes are; its thankfully only a problem on the stairs, and center piece so I've fixed those. Also I have gone ahead and made 4 bolts sizes instead of guessing/eyeballing the sizes. and I've changed the Steps to a ramp, and…
@jeremiah_bigley I tried to follow the vertex painting tutorial and my head was like this: I think I'll have to read up on it a bit more. I am extremely intimidated by all the nodes etc. I agree with all your advice. I think the first chance I get I'll go through this whole thread and implement everyone everythings said. I…
Raise the arms up to 45 degrees, palms facing down. Make it easier for riggers. Hands really need more care and attention, and scaled up. Reading as too thin, not chunky enough. His pectorals need to be brought out. They look way too flat, even for a fit guy like him. Think Terry Crews. Face is not quite there yet. What…
You nailed the metal bits. When I started scrolling into them my initial reaction was "oh he had it printed". The handle and shaft however pale in comparison. I second the "I don't know what material that is" commentary. The closest thing the shaft reads as is a cigar wrapper. :) Its better in the last pic you posted, but…
Okay so I went back through the clothing and changed the shirt and added a vest. Im a lot happier with the results and how the textures are reading so far. Still going to tweak and push where I can. Sombrero is axed for now, I'll probably change it again. I want him to have a head piece but I also really like the rim light…