lol it should definitely be called Unchartered. I agree with BigJohn. When we refer to handpainted, we refer to the style that represents a lot of the finished look (bar some lighting) in the finished diffuse map. Basically like having a bitchin' (hopefully) digital painting projected onto a mesh. Maybe it's not the best…
got no clue why max is doing the UV thing, but yo zero out the location of a new object quickly you can right click on the spinners for the transform input at the bottom to put them at zero. also about the navigation, there is a add-on called "switcher" by digital raster than get you maya style alt+mouse nav and changes…
[ QUOTE ] Going there and seeing the work environment and just hearing how much they enjoy their job really makes me want to work hard improve my skills, so I can get a job like that. [/ QUOTE ] Thats what did it for me when I went to Digital Extreme's office about 2 years ago and seeing how things are/were there.
The first thing you have to do when switching between the two is to not expect it to work the same way as Max does! Here's a great post from DJ_ on CGTalk, sums up everything beautifully: learning-maya.com is also a great resource and try out all the basic tutorials there and if you want to get videos Digital-Tutors is…
I remember the days when the FMX was very small, and just a handfull of people came. I think 96 was the first time I went there, then 98 they had some ILM guys showing an all digital frankenstein movie, which never was finished... And when the heat between maya and max presentation was still on, and people were calling…
I was going to say that's scary shit because now you can edit things so easily on a computer that it will kill conventional music methods. Then I remembered we edit art using "easier tools" down to the pixel on giant digital canvases using a pressure sensitive pad attached to a giant LCD monitor. Traditional art is still…
I'm doing Digital Imaging at college and it forced me to learn Illustrator. I didn't bother with tutorials and just got down to it. The interface helped (coming from photoshop>illustrator), so I knew the general thang. I'm still learning new stuff - but its how my brain works and gets taught - just doing. You may be…
Yeah I agree with Soul. I've lost enough music switching computers and stuff over the years that I really don't want that to happen with movies as well. Plus HD movie files would take up a ton of room. I'd much rather rent downloads and buy actual discs for movies. Music on the other hand digital only is fine with me.
oh also, just got the God of War art book, and it is straight fire. this flipthrough sold me on it as soon as i saw it. Also went for the digital version, as its cheaper and much easier to pull reference from if I wanna do a fan art scene. blap balp! beautiful work santa monica https://www.youtube.com/watch?v=3oKqKBq2JCY
"In the early stages of development, many of these 2D textures were physically painted on canvas with watercolors and scanned to make texture maps. As we refined the art style of the game, texture artists shifted to using photorealistic reference images with a series of filters and digital brush strokes applied to achieve…