I think your final render looks pretty frackin good man. The second render, the wireframe? Not so much. There are many ways to show off your wireframes. I would try a different route. The white wires on white.. I guess that's just texture. Err.. normal map. What did you do there? It's hard to tell. Hide your…
This is one of our most frequent requests, in all likelihood we will add this in a future version. Local reflection, ambient occlusion and dithered alpha quality improves significantly when you export your final rendered image. The nosiness is by design so that we can keep performance high to increase iteration time. Try…
Beef, EQ, Mistry, and Swall - Thanks! SHould have preliminary colors and base textures on tonight! MeshPotato - I plan on doing as much in Designer as allows. I wouldn't mind going into Painter and adding custom details, so yea that will probably happen. Here is something I wasn't plan on doing, I was asked by a co worker…
Browser rendering differences, eh? I'd like it setup similar to the circled section, rather than the upper part. http://www.ericchadwick.com/examples/images/css_floats.gif Would <data block> be the same as <div>? I think I just need to spend more time learning how the CSS block model works, like they outline here, then…
thanks for the comments. the render wasn't too long actually. It took about 12 minutes or so on my quad core. the creature and the rocks in the foreground were rendered by themselves. the background is a 2d matte painting and the flying creatures were all rendered individually and comped in. also, i render the high res…
I would rotate the handle pieces so the grip lines go straight across, that will cut down on the anti-aliasing causing a the choppy shadows. But thats the least of your problems I take it =/ it looks like your normal map setting should be in order now, lets check your render settings. If you are using default scanline…
Some node-based shader elements do work in viewport, some don't. I haven't had any luck with assigning textures through nodes and getting them to show up (though this may just be me), but anything else seems to work fine. I made a simple node-based shader to saturate darker parts and light up faces facing away (a simple…
Also q for anyone dealing with physics: Maya 08 and 8.5 has a smooth view.. accessible by the num pad. #1 is low poly - #3 is smoothed... though in 8.5 and 08 it dramatically increases the poly count but wont render it smoothed unless you actually smooth the object, or use a script. Maya 09 - The smooth feature doesn't…
@jakemoyo Thank you! I rendered the image with a white bg, because turbosquid checkmate needs the white bg. I can also post here more pictures when i get them rendered. At the moment i have only a macbook pro 2012 mid which doesn't even have gpu . Im rendering with a i5 3210m and it is very hard to do good 8k textures with…
Hey guys! I havent post anything too late. Had too much work. So here is the progress. As i said before i decide ti get two renders. Textured ingame and nice clay render from keysot. I made greate work and spent a lot of time cause work with 50kk polys on notebook is hell, such as posing it. Also i made work ver your…