Man, that's awesome, you've got a Karmans vibe to your armor with this combo of colours, I love it! :) My only crit would be that the white bits on his face are not helping to read a bear facial shapes, at least from default view. Looking forward to seeing more!
Voxel's themselves are not the bad guys, its the way euchleodion tried to market them that brings the whole voxels in a dim light. Im looking forward to this, Especially for details on armor or something, maybe so that you dont get too much of a bloody headahce sculpting a chip on it.
Looking pretty good. I would try to get more of a spec hit on the armor plating, its a combination of the angle of lighting in relation to the viewport, and the specular intensity and falloff. To keep it consistent for a render, I lock the camera and the lighting, and rotate the object instead of rotating the camera.
Assuming that a 96uu tall character is 6ft tall, it'd be 1uu = .75in. If the 96uu tall characters are 8ft tall (and they do look rather massive with all the armor and stuff), then 1uu = 1in. The generic units are still 1:1 though, so it doesn't matter anyway.
Well 16 Unreal units = 1 foot. So technically your door is 4x7 feet tall. I believe the characters in Unreal are roughly 6 feet tall and have some pretty bulky armor on, so you may want to over exaggerate a bit.
Hey guys so I can use some feedback on this girl that I'm working on. some tips on how to make her more like the concept will help greatly, what can I I do to make it feel right, how show a approach her armor and plates plus some stuff to look out for! WIPs and Concept:
Hello! My name is Kris, I'm a freelance concept artist. I specialize in semi-real to realistic characters, armor, and weapons though I do environments as well. You can contact me at kannehouston@gmail.com Also feel free to check out my Artstation, it has some breakdowns and process. https://www.artstation.com/kannehouston
While the survivors were scavenging the Outpost in Norway they discovered some prototypes of armors and futuristic weapons. Amongst all of them: The L.E.N.S. (Light Equipement for Next Soldiers). This prototype, although not entirely functional will help the survivors by displaying a real-time HUD which provides them…
I have some game meshes that im trying to retexture. Problem is that with some parts like power armor helmets you can see dirt and scratch patterns repeating in areas that are similar such as around the eyes etc. Is there a way to randomize this more so it looks more natural other than going in with a brush and altering…
Our mod team is looking for a animator to help us finish a few needed animations for our Battle Armor models. We are very close to a beta, and finishing the animations will get us that much closer. For any info on the mod, please go to www.battletechmi.com If you are interested, please eamil me at rift555@hotmail.com or…