In time you'll regret working long hours and neglecting those close to you. Life's short man! Your being underpaid, working unpaid overtime and not being able to show your work! Your position will most likely not change if its been 7 years. Probably time to move on. Maybe get an in-house job somewhere? A lot of studios…
Make sure you have equal sized texels over the whole model, because right now you have about 7 times higher pixel density on the round/conical shape as on the flat surroundings. You can use this image: To compare relative texel sizes. Just make sure all light and dark checkerboard squares are roughly the same size.
Thank you very much for the feedback; heres some useful links where i learned about cinematics: http://ubudave.weebly.com/udk-creating-a-video-sequence.html http://treadster.com/blog/creating-cinematics-in-the-udk-7-part-tutorial/ UDN is great resource for everything UDK…
5. Now we are in 3dxchange. Lara will be rigged for Iclone 6. I edit the Faceanimation. [/URL] [/URL] 6. The whole Lara will be processed in Iclone 6...Textures,Clothing and a little bit accessory. And i render.... [/URL] 7. This is my finished Lara Croft [/URL] It follows a short character animation and how i make an…
yea, ive applied to 6 or 7 companies between the UK and some other places... for me relocation is not a problem at all but up to now, only one replied back, and it was a no too. waiting for those other replies its been like two weeks or more... the most important thing is not give up hope, and keep improving... eventually…
I had loads of jobs before getting to the games industry: Metropolitan Police Cadets( jeez I hated that) junior acccountant in a local authority( I was a rubbish accountant) Royal Military Police( got my nose broken) warehouse worker binman in Camden Town( 2 weeks) student for 7 years. Tk maxx for 1 year( ahhghh) ah that…
This is great ! Thank you very much! here's a little addition change : line 7 with "uniform vec2 scroll; //name "Scroll" default 0, 0 min -5 max 5" and line 16 with " vec2 scrolling_uv = vec2(uCustomTime*scroll.x, uCustomTime*scroll.y) + s.vertexTexCoord;" This way you can choose x,y direction and the amount you imput…
The layout is fine and you seem to have an understanding of the workflow. Just keep pushing yourself to pump out better and better work and you'll be good to go. I really wouldn't compare yourself to other students unless there is a monster in the class that works 24/7. At least when I was in school there was a general…
Entered my two animations. Here are a 3/4 view. I made a front, 3Q, and overhead view of each. Bats http://youtu.be/41x4gIRu1Ak Katana http://youtu.be/7-MYyn_s6Qg This was fun. When I have time look forward to seeing the other animations. Would be cool if someone could make a short movie of all the animations together. :)
I've done similar things in the past with hundreds of nodes linked to a surface and not had any unexpected performance issues I've not had cause to do anything like this in the last 6-7 years though so it could be that they've managed to outweigh advances in computing hardware with shitty code. in terms of use in…