damn dude- I remeber seein this guy a year or so ago, and at the time I remember thinking it was pretty booty. You`ve come a long way man, and now its looking pretty promising! Props for trying to paint this all by hand, but unless your shooting for that hand painted look, using photo ref texture overlays are always your…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
The second issue with the hex bolt is just how this type of projection baking works. Without adding extra edge loops to the low poly to solve the issue, details will skew. Luckily marmoset has a great feature that basically solves this pretty quickly in most use cases. find the "paint skew" button and dab a spot on that…
You want to retain silhouette and bake down surface details and things that do not add to the overall silhouette of the object. Also baking give you clean bevels on your mesh and makes it so that the various surfaces interact with light better. If you need the geo for a curve or protrusion that should stay but small bevels…
After talking with one of my lecturers about how they have modeled cars, we came to the conclusion that I should consider using NURBS/curves. This is also mentioned by Karol Miklas in a 80 level article. Due to this I have begun remodeling the panels using curves. I then plan to either convert the surfaces to polys, or…
Sorry for the thread necromancy. But I am facing some issues with Zbrush as a newb sculptor. TBH, I am not using it for organic sculpting. My goal is to be a hard surface concept guy and as for Zbrush it's not that user friendly enough for it. Don't get me wrong. I bet Zbrush kicks serious butt when it comes to organic…
@DOG-GY; Well see, I made this thread to show my Weapons models and other models that I was making for my Weapons Pack. I have done a LOT of hard-surface modelling, and both prop and environment modelling which is what I have more experience with. These are some of my first efforts making weapons and characters :) My…
Thank you crazyfool, I feel like a lot of those changes make good sense. My main reference when I was modeling, which I need to dig up and post, has a bit of the wider shoulder and longer arm thing going, but I feel like I have exagerated them somehow. Here were the two most recent shader tests. One is too matte, with too…
IMO, I think it's even a stretch to say that a mastery of organic materials =/= mastery of environment assets. There was a great thread last year that talked about how to design hard surface props by studying how practical engineering works. http://polycount.com/discussion/190796/studying-machinery-for-hard-surface-art Of…