I think your head is pretty damn awesome. As someone who just tried making one myself, I can say that your edge flow APPEARS to be very pro. I made mine out of a sphere, so that tells you what level I'm at! Also your mini-Altair animations are looking good as well. Sorry this isn't helpful, but it's always good to hear…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
Not wanting to leave another project unfinished, I'm gunna keeping going with this. The idea was to turn the Joker into a street brawler. In the back of my head I had the idea that rather than being dropped into a vat of chemicals, the mob torture him and his family, leaving him for dead. He survives but he's completely…
120 Characters running on the web. All skinned meshes, all animating. 6 unique walks, 6 unique texture variations. I'm getting about 47 fps on the scene. They are light too, the entire scene is 3MB. http://dl.dropboxusercontent.com/u/16956434/KickstarterZombieApocalypse/ZombieStressTest/WebPlayer.html I'd be interested to…
I've heard that some people more or less do all their texturing in zbrush for game assets (inc spec/norm map) and I wanted to try it but I just can't get my head round one thing, the uv's. If you put your asset into zbrush it needs to be the quaded version that you made in your standard 3D app but this is never uv mapped…
Nice choice of painting! I don't know if you're still working on this or how closely you wanted to work to the concept, but I've got a few tips about characters with things sticking out of their heads. The sculpt looks neat, yet I feel you've got a small case of features sliding for jumping into the details before having…
We are seeking experienced and talented Environment Artists! Please send Resumes and links to Portfolios/Demos to: ryan@bluecastlegames.com Applicants should be Canadian citizen's (with preference going to local candidates). Over the past four years, Blue Castle has brought together 160 of the most talented minds in the…
Hello! I am starting my first big project! I have done several smaller projects to get the prop workflow down. Now that I have a decent understanding, its time to make a project that I can chew on for awhile as I search for a job. I am making The Yawning Portal from dungeons & dragons. For those of you who don't know about…