I think you can change the bones' localtransform in the LateUpdate function. Since this gets called after the animations have been processed you can override the rotation. Hope this works.
Ok, I guess what I have is the normal functioning of zspheres, but how do I activate that mode when zspheres are added is if drawing with a standard brush in normal editing mode?
Continued....as soon as I thought I was done with the UV I made a massive cock-up and had to fix a lot of problems. I will never trust the select similar function again.
The whole concept is gorgeous, but wings seems to me completely not functional for the creature this big. This wings to body proportion would seems small even on a bat sized creature. Otherwise - insanely awesome.
I've never used Textools normalize function, but the bottom left button in the "arrange elements" panel does the same. It's not flawless either, there's occasionally a part or two that vanishes (it's fairly rare, though).
its a really good solid model but it reminds me of cheesy scifi. I think thats because alot of the details dont really look like they provide any sort of function.
Heh, I'm working on it now. I'm streamlining it and adding some extra functionality. Maybe I'll even through in an Ambient Occlusion and/or Light Tracer option. Got to keep up with the times.
There is also this script at highend3d, that appears to be an update to an older script I once used, that mimicks that functionality. I presume, without looking at the MEL, that it's just macroing the constraint-delete constraint method.
The first gif looks like a simple cubemap /skybox to me. If you want it to move with the object just offset the uvs by some function of the object's position Or am I missing something
looking way better than the first one but i would make a concept for the legs (how do they work?) right now they look as if they are just some boxed glued together with no function