Damn, I got an e-mail from Amazon saying my shipment has been delayed until Friday which I'm guessing is due to the fact that they're probably sold out of the collector's edition. I suppose I'll just wait for it but now I have to resist the urge to cancel my pre-order and just buy the game digitally :(
so the game is "still a bit off" and you have no media other than 3 pieces of concept art, yet you are beta testing in like 2 and a half months? and whats up with this digital currency? seems fishy to me, and im pretty sure everyone can vouch. i guess we'll see, but so far im put off by all of it
Thank you, @queenofrice! I'm glad you like them! And no, they were drawn digitally in Krita (it's free) using mostly this brush (I believe I didn't change any of the default settings): The cool thing about these sketch brushes is that you can quickly fill in large areas with one stroke, which makes sketching with them…
Man dude you are so fast! I'm wishing I didn't have classes to keep up. Its looking really nice with those textures and lighting so far! I wish I had digital painting skills like you do XD And I understand about the legs. Mine are generally long as well. It works for your composition.
Er, movies mostly do this for digital doubles only. Full CG people are only used where there's no living actor, like in Benjamin Button or Avatar or Gollum or the Hulk, so there it's still a necessity to have good sculptors and texture painters. Granted, the Avatars and Hulk were heavily based on scans of the actors but it…
@praetus haha I didn't understand why you posted it here :D it makes sense now, no problem! glad you came here by accident! :D @Amaury thanks! yes this thread starts to become an online digital art diary for me :D @amirabd2130 thanks! worked on this a little more, trying to fix some structure, and symmetry issues to a…
Yeah, you need Houdini itself to create the digital assets. Or you can buy them in their store called Orbolt. The Substance equivalent is: Engine can load SBARs, and load them inside of Unreal, Maya, etc. But you need Designer to architect your SBARs... Maybe you can exchange your license? they're really good at customer…
Also keep in mind that not all engines are going to use exactly the same roughness curve. Generally I'd advise making your own swatch for roughness if you can't find one for your target engine, rather than using one from a different one. The ultimate swatch source is ultimately going to be a reasonable-quality digital…
VPN. Then buy the game via the steam webpage - or ask a relative to buy or gift it to you. Another reason I love Steam - it's not too difficult to circumvent :) Digital River (used be EA's Origin) banned my credit card for good using it from a blacklisted country (China). Now I have to wait till I'm back in Europe - gee…
I think it would be best that you get a Digital-tutors subscription or something similar and educate yourself on Animation in video game development. It's a lot different compared to traditional animation for TV and film. Also, your view on Mocap being 'Uninteresting' will need to change very quickly. You'll find that more…