Hey Zalek4! :D Sorry for the delay, I had to set a new computer up! ^^ Thanks for the tip! I'm actually looking at a Substance Painter tutorial that talks also about the spacing of UVs. But I am wondering, what good does it do to have packed UV's? I understand it's to optimize a map/texture, but is there more to that?
I'm entering the final stretch with this update. After adding some more decals, I changed some colors around in photoshop for a darker look. Now I'm messing with the settings here in udk. I'm planning on doing the flamethrower with this same theme and entering in the set category. Possibly more firebug weapons as well. Any…
Hey there guys, thought I would post some more WIP shots of how its going so far, been working on the exterior base that sits on the outside which will eventually link to the Interior. Also been working some more on the landscape, modelling some more vegetation, textures and decals here and there. Crits welcome
Some obvious stuff but maybe it'll help. Dunno what kind of engine you're working with, but some decent decals can cover a ton of ground really quickly. Start with the biggest objects you'll be repeating the most. Get some good lighting and skybox in, most bang for your buck with a time constraint Good luck man.
We are still working on the Mirana set, which was delayed due to our desire to retopologize the mount again and make it more suitable for the animation. We're currently working on two sets for Furion and Weaver. We are also planning to do a courier, but we can't tell you anything about it yet! Here's a wip screen of…
This is going to be great especially for those in the industry that assemble something in engine with decals ,or blueprint an asset together but then when its time to put some stuff in your portfolio you got to get great shots of your work but loose the cool in-engine things you did to it that you cant do in marmoset. So…
[ QUOTE ] I've stuck with Sony TVs for 10 years and I'm always really happy with them. [/ QUOTE ] Hell yeah. In the last decade, I've bought a 20" trinitron, a 36" first-gen WEGA, a 32" third-gen WEGA and a 50" first-gen Grand WEGA SXRD. Everyone has been a kickass display.
Looking cool, just a couple of suggestions. It might look nice if you use decals or mesh paint to blend the bottom pillar pieces with the ground. It's such a harsh transition right now so my eyes goes straight to it. Also I would suggest adding some rubble or more foliage to that big empty space in front of the vehicle.
This just landed in my inbox from Ballistic: "This email is to give you all an update on the shipping of The Art of UNCHARTED 2: Among Thieves. Due to a transport delay beyond our control, all books will be shipped from the 3rd May 2010." D'aw hell. I'm so impatient to finally get my hands on this thing.
Apparently a rather serious bug has been found in the game engine upgrades. Version 2.48a should be released next week to correct the issue. No idea if its related to the problems that some Mac users and people with older graphics cards have been reporting. http://www.blendernation.com/2008/10/22/yo-frankie-delay/