the purpose of a material library is to have shaders and textures pre-made to speed up the process. so lets say you make buildings all the time you might make some brick materials, glass wood etc. then when you model a building you have some materials you can put on it quickly. you still have to adjust stuff but you have…
Update : Some rough screenshots showing 90% UV pass with (mostly) block out textures. Only have 1-2 days left on this and yet I could happily spend another week. So much to do but need to concentrate on having something that can be handed in. Essential tasks still to do... - Tweak/change textures. Create some variation…
My first two ate up the first disc's I put into them. Scratched a nice circular hole right in them. The place I purchased it from was kind enough to give me a new xbox and a new game, both times. Sadly, however, my 360 just bricked itself...somehow. Freezes on boot. Hasn't moved in a year, never been mistreated. Gonna find…
Thanks for the tip, im going to take the large tag off of the door and replace it with something else so that you can see the entrance a little better. The back door is bricked in. I will add another uv set for the extra props that I will model to give it some extra character like you suggested. The door ways are to scale…
Naturally, things tend to fade together over time thanks to dirt and weather. For example, a clean brick wall with dirt ground after a rain storm the dirt has splashed up on the wall and dried. Nothing in your scene includes this. The grass is totally green at the base, the crashed plane is nice and clean, the rocks were…
well, in 99.9% of environment art you wouldn't unwrap a model like this for a single texture-sheet, like you would a character. You'd have a few different tiling textures (roof tiles, slats, bricks etc) and a few more for details (windows, door etc) and model in polys to accept the mapping. You could be clever with the…
do you really all that micro detail on the walls or everything really? it's a peeve of mine about normal maps/next gen art. ask yourself: *if you stand 10 feet from a wall in your home do you see all the minute texture of the paint/wood/brick/drywall? *how close do you have to get to the wall to see that texture? *is that…
Really? Because the lego games I've played have semi realistic organic environment pieces. Not everything is made out of lego bricks. Examples: The Buildings in Mos Esley Dagobah More Dagobah Even more Dagobah Even more Dagobah Indiana Jones Swamp Indiana Jones Jungle Buildings in Indiana Jones More Buildings in Indiana…
Just to give confirmation; tried few tricks, until finding this thread. My attribute editor was open, closing it did the trick. Thanks TeriyakiStyle for the info. Cheers.
Yea man, I never use a normal sphere because of the poles. This is old school trick to make spheres for sculpting or just in quads in general. great trick.