I've been experimenting with this and I think your mesh is the problem. Try adding more loops along the length axis of the light, because I too was unable to get that kind of lighting with one big cylinder that I just scaled up. But when I swapped that one big cylinder for several smaller ones, I got that kind of lighting…
It's ironic that not only she exactly the kind of person I would probably not want to work with, but she's also the kind of person we must NEVER tell the location of the fort. I'm not being general here, I'm going by the whole thread and people's accounts with her in the past. She's probably really cool, and I have nothing…
Alright here it is: https://youtu.be/tjAEcof0RaI I simply added the same thing to the lamp material too. The bounding box is the weight, this will work in your case too, as they are one actor. Its also used as the coordinates of the noise, but its made very big, so it distributes a very small area of the noise over the…
Hi Axis, Well i will not be able to do it this year because of my current project but i am slowly familiarizing myself with blender tools to do a progressive switch over a period of 2 to 3 years. The philosophy of autodesk is totally not something i want to be part of for the future.
Guys, thanks for the advice. You are absolutely right after decreasing the normal map intensity and fixing issues with y-axis sense now the textures look much, much better. Here they are below (although the scene still won't win prizes...consider it an alternative to the traditional materials sphere): Anyway, we've updated…
I am just adding here something that F A I T H shared on twitter: "if you use dot product with exposed vector 3 parameter, you can then specify which axis to use in material instance per case: " I also updated my blog post with most of the information that you guys provided here, so thanks a lot for sharing and helping!
For the A. Rabbit expression, it works but probably not as intended. The rotation is not about the object z axis -- the video I posted on youtube shows this: [ame] http://www.youtube.com/watch?v=1kmLPZhtszQ[/ame] Also, it appears to work in the editor but on build and PIE the assets stay exactly where they were placed in…
Yeah I know how you feel. Working at the Item level and animating things in Modo always makes me feel like I'm trying to draw with my feet. Anyway here's a breakdown of the steps for the parenting mirror: 0. Make sure you are in Item Mode and not any of the other component modes like Vertices, Edges, etc... 1. Right click…