Well, who knows, and that's the whole problem isn't it ? We can theorize all we want about the motivations of this or that consumer group, but it still doesn't explain why Valve and Itch complied in such a way. Here's another not-so-great look : Valve sells Steam prepaid cards at Wallmart/Target, probably without age…
Don't different texture sizes and proportions ultimately create more problems than they solve? Can I mix 2K with 1K textures or rectangular with square ones in Unity/UE shaders?
Bakes fine for me. There was funky smoothing on the mesh. I unlocked normals in Maya, solved the problem. Baked with default settings in Toolbag. Didn't change anything on mesh except unlock normals.
zbrush does have a certain kind of brush called a VDM brush (vector displacement) that can record undercuts. Doesn't solve teh OP problem at all, but just worth mentioning.
I have uploaded my Maya file to Google drive. Here is the link: https://drive.google.com/open?id=1hvYJmjxZeHD1tGKp9AYY1IdS0VvrA2zk Hopefully, someone can solve it. I appreciate all
the help.
solving new problems almost every day and doing "real" art for a living. also someday i want to be commissioned to do a really big, epic renaissance or soviet style monument.
Whenever the Unity flash exporter is released that will solve any problems of needing users to install a plugin, assuming all the shader features are there and the code execution is not a lot slower than a regular build.
We need a mandatory eye scan upon posting. It will solve the spambot problem AND we'll all look super cool, not that we would know first hand, we would be blind.
Hey. I know you've already solved your problem, but I suggest using XGen next time. nHair is already outdated and, in my opinion, XGen is far easier to use.
Thanks for the feedback Penor and Garcellano; The two big dudes definitely are getting some attention this week. It'll be interesting problems to solve. Hopefully I'll have it wrapped up later this week.