You know what would be interesting, is to get stats from pros here, stating exactly what the positional breakdown of their team is right at this moment. For example, on my team for the projects we are currently on, here's the breakdown: Environment/prop artists - 6 Vehicle artists - 4 That's it. No character work right now…
To get texel density don't you just do this: (MD * TD) / YTR = How many times you tile MD = 3D Mesh Dimensions (lets say its 2 meters) TD = Target Density (what your going for per meter, lets say 512) YTR = Your Textures Resolution (Lets say you have a 256x256 texture) Then you would just do this... 2 * 512 / 256 = 4 You…
The thumbnails :) 1 & 2 are outside of the battlefield. 1. She is entering a kind of cathedral/sacred place after a glorious victory (white flags , flower petals descending etc) . 2. She is taking an oath, it's her knighting. 3/4 & 5 are more "during a battle" 3. Charging in frontline, fighting like 100 soldiers. 4. She…
hey guys, I'm 3/4 of the way through unwrapping my model. I'm wondering about UV channels. I want different aspects of my model to be on different channels. MY maps are filling up quick, I'm making sure they're packed in tight and nicely but they also have good resolution. I'm also thinking out texture priority. Should I…
Offset the overlapping maps by 1 unit, so have everything overlapping in 0-1 space, so it is in U1-2 V0-1. Because the texture tiles it is essentially at the exact same texture location, just one tile over. I'm sure Max has scripts to snap UV shells together, but in the future you can think about that when you are laying…
Yeah the white thing is a transform. Maya do that when he keep history of something dump. (same when you combine 2 objects...) You can go in the " Edit /// Duplicate Special" menu. and try the "Assign Unique name to child node". You maya du plicate object with your deformer but cannot keep connection with the first pPlane…
Picking the top 2 most voted is actually interesting. As long as both get roughly equal interest and participants. If most ppl work on A, and like 2ppl work on B, it's very likely those 2 will quit. The thing with this challenge is that it is all voluntary, no real reward, and for learning experience it's great to work on…
Sure it does, cause it is still lead by CA and Sega, and my thought / fear is if the Team from Rome 2 messed up maybe the team doing Aliens is similar in skill or talent. Maybe CA or Sega put too much pressure on the CA team for Rome 2 and released it early i don't know. People are not going to care that they are different…
Well, at work I have: Amd Athlon 64 X2 Dual Core 3800+ 2.01 GHz, 3 GB of RAM NVidia GeForce 9800 GTX And it's taken me three years to get something that good. We're a gaming/simulation place but the software department is rather small. 2 artists, 4 programmers. Took me a year to get 2 monitors and 2 years to get a wacom…
Hey folks, today i faced some weird issue... There are several ways to get a mesh exported from zbrush, right? I tried 2 methods: 1. Tool -> Export 2. ZBrsh: Zplugin -> 3D Print hub -> "Export to separate files" as obj (the name was taken from the subtoolname) Result: So the questions are: 1. Why are the sizes AND the…