Most indie titles I'll purchase, and cheaper graphics software is totally worth it, but when it comes to AAA stuff I very rarely spend money. 1- Because I'm not sure whether I'll even spend any time playing it, or 2- because I hate the publisher (usually because their DRM policy or just the inane reiteration of crappy…
I wanted to share how I solved this, as I was wasting a bunch of time this week trying to fix it with no less than 6 emails back and forth with WACOM support and no luck. On a hunch last night I uninstalled the WACOM drivers once again, rebooted and then I ran an Explorer search on my OS drive for "wacom". It turns out,…
The figure mode pose is correct? If so, turn off figure mode, go to the 'Keyframing tools' rollout and click the clear all animation button it looks like a white eraser. You will know the animation has been cleared because the footstep button will be available, you can't use footsteps if there are keys on the biped. If it…
Nice update to the site! However there are some things that might need fixing or adding, (importance is not in any order) The button next to Flag (comments) is just a black box, (share google button I think) Search Topic bar, the Icon has low contrast between the background and button itself (in low light settings its…
Even with a Greenlit steam kind of system it would end up like the same problem they have, clan greenlit each other no matter how crappy the game is. I think one of the big problem is that we are starting to have a lot of "Here's my finished scene" thread. And people don't care much about them.. I mean if you wanna…
method 1: if your first step is to render to a buffer using a system that allows negative scaling along its periphery, you are not going to be able to fix that by moving pixels around. this isn't about getting nice looking round curves as a pretty effect, its about getting the points in space to translate correctly to a 2d…
Moving around a room with this thing on your head, regardless of the amount of sensors and fancy things in it will never work. Only way to pull that off is one of this stupid looking VR tredmill things like the Virtuix Omni. First, you would need an empty room of fairly decent size for it to make any difference at all if…
In local TV ghetto broadcasting studios I suffered with specular infini-D which had a very sloooooooow ray tracer or trying to render a flying logo under a weekend was too much to ask for using our avid's power mac 8500. We were such idiots back then that we did not realize there was an option other than rendering to a…
good start man. It seems like you were able to hit what you were aiming for 1) Why do peeps keep calling a color map for a diffuse map when it is clearly mapped to the color and not the diffuse channel? Everyone has there word for it, I believe in max they actually call it diffuse on the shader if I recall. Diffuse is just…
so I have a good system for the uv mapping, start off with smartuv project in Blender which gives me a reaonable layout for the main body just not sure if I should have all the materials on 1 texture layout or have chrome, paintwork etc each with a diffent uv set and texture? am guessing in Unity you would have a different…