Normal mapping? Bake to Texture is the Max equivalent, though not quite as nice as Transfer Attributes. Also check out the Projection and Conform modifiers.
Anyone know what's causing this, and how to fix it? Rebuilding the lighting does not help, and it seems to manifest when I actively modify the terrain.
Hello, is stuff created with max creation graph 2016 compatible (after "compiling it" into modifier or script) with older versions of max, which ones? 2015,2014,2012...?
As shown in the image, how would you prevent xgen from penetrating the hat? I tried it with the modifier "collision" + "hat.abc", but that didn't worked out as we can see.
Nascar Wheelin' Modified series car. Designed from scrach. I know it isn't that good.. I'm still improving.... dont be too harsh. Thank you for looking.. -Matt Uploaded with ImageShack.us
^^What he said. It's a term applied in anything art-related, such as how vector-based artwork is basically non-destructive in that you can easily scale it up so it's the size of a billboard or shrink it down so it fits on a business card. (That's why almost all corporate logos are done as illustrator files/vector-based) If…
Godemper0r: thanks for posting, I see you haven't posted a whole lot since joining and hopefully that will change with this project. Take the time to comment on other threads--it's one of the best ways to drive traffic to your own thread. Oh, and get an avatar :) I'll say first up that I've previously considered how I'd…
First question is is this for real time games or can you just use cloth? Since cloth doesn't use bones you can get rid of them and just run cloth sims while your character animates. Since you have a few pieces of cloth you might want to copy your collision mesh and set it to be non visible so each piece of cloth has its…