k crits: the missing bricks dont look particularly "Deep" and the edges are not particularly defined on the cobble stone also the top surface of the stones is very "waivey" totally awesome in general though :) i wanna try this too
Great effort so far but I still see that you can push it even further, I did a crappy paintover with some changes that can help define the shapes as well as add detail and interest in the texture.
I always thought it would be tricky coming up with a character-defining ability animation when a lot of characters rely on effects in game. I believe in you! Can't wait to see what you come up with.
It's looking good so far, though I would try working on getting shapes more defined before you start adding details like fur. You still have some time, no need to rush :)
hey @LeahM thanks for your feedback good call ! i'm gonna make the stockings a bit thicker so they can be more defined in the final render. (there was a small bug with pictures hosting on polycount , should be fine now)
@Yedp Thanks! I think you have a good point about materials. I don't really even try to define the materials when I'm painting with watercolor but I will try to pay more attention to in the future.
This is the rough sketch of what I want to do...I have to define the details and work a little bit on the dog. I want an angry and combative character riding a clumsy and happy dog that don't understand what it's going on.
2 years since I updated this sketchbook!! Crossposting from my thread with this; it's a shot from Cryengine and a subsequent paintover to help define the direction I take with it, photomashing some additional elements from this concept by Andr
thanks man! I am definately going to try and condense the uv space used and the main thing I was concerned about was also the rock texture any tutorials you recommend for tileable textures in zbrush. cheers :)
You could define a parameter for TileX and TileY and plug it into both TileGenerator-Nodes. With this you have the ability to change both simultaneously. There might be a better solution I don't know. I'm quite new to Substance myself.