Here's the most recent update as of 11/24/11. The goal is to get all the following nailed by end of the month - basic layout, texture maps, shaders. After that, I will be moving onto giving each prop some individual love - wear and tear :P
Working on the layout of the First GaW map Forest Grove, had to disable the icon display of tree resource on the minimap since theres a 2000 icon limit and it wasn't displaying half the trees in game or the player units since the icon limit had been reached
Looks good so far. You have some nice layout/construction. Everything reads well. I am finding the textures to be too flat though. Even if you're going for a flat look you could use more variation of color and saturation.
Finally got around to finishing the UV's for the new courier Helenek and I are working on together. Now I can begin sculpting! UV's finished for the courier's airplane. Probably not the best UV layout you've ever seen, but I'm still new to doing them.
In Maya you have hard and soft edges. You select an edge and define it as hard by going into Mesh Display>Soften/Harden Edge. Generally the 1st is better. It gives better shading, there is less wasted space in the UV layout and there less of a chance of z fighting.
Thanks @ iniside. I'd like to see some texture sheets and even layouts for the pillars in particular. I've had a lot of problems in the past trying to get the deformations of rock forms to work with my texture sheets. I'm sure it's a no-brainer issue that I'm stuck on.
Slightly related: Can max now rebake normal maps to another uv layout and 'rotate' them correctly in the process? Also for semi-automatic rebaking, here's s a script that worked out fairly well: http://www.scriptspot.com/3ds-max/scripts/remappsd
@sltrOlsson - I clicked the AAHalf to see the entire canvas before I framed it but it still comes out like that. @Skinpop - Oh man I love those reference pictures! Thanks for the heads-up. Here's some update - layout changed a bit haha.
The damaged buildings need a better silhouette. Play Uncharted 2 to get some good ideas. I like the brick texture I can not tell that it is tiled. Good start! A top down view would help to see the design layout of your level...
I've seen many websites and forums out there have a "contest" for people to redesign their layout, graphics, everything - and the "prize" is ussually piddly compared to the work involved. Meh, Something For Nothing is only good as a Rush song from the album 2112 - and even then, not one of their best.